New super mario bross wii HD vs wii U :
http://www.eurogamer.net/articles/digitalfoundry-new-super-mario-bros-u-analysis
http://www.eurogamer.net/articles/digitalfoundry-new-super-mario-bros-u-analysis
New super mario bross wii HD vs wii U :
http://www.eurogamer.net/articles/digitalfoundry-new-super-mario-bros-u-analysis
Nope. It's a very compact, low-power device, ranging from 20 to 40 watts.Is this Xi3 computer called Piston Valve's Steam Box?
Maybe some hint on how the next gen consoles will be configured (specwise)?
Can anyone explain what's wrong with ps3 hardware & UE3 engine lately, especially in the cutscene? I have in mind a lot of the others multiplat engine, but UE3 seems turn worst compared to Ubisoft, DiCE or even Rockstar (Max payne 3). I missed the reason why give so much trouble on ps3 hardware.![]()
Yeah, lately. Dynamic shaft or SSAO are pared back most of the times, fps suffer more or we have a lot tearing, this is something which appears more frequently lately where the others multiplat engine are more close; I don't understand what has of different UE3 engine."lately"? That's always been the case for PS3 if you look back. It may be that UE3 at its core is not tailored for PS3's hardware. Aka Its more ram dependent, it can use xenos's advantages more efficiently in regards to performance in comparison to the RSX, things like that.
Its not as simple as "lazy devs" or whatnot. Its why PS3 gets a majority of multiplatform games pretty subpar.
Lol, just read a PC benchmark and it seems that a 670 at 1080 is 200 Hz minimum. Lol at current consoles...
^ PS3 has always had certain weaknesses displayed across a majority of engines. Devs have gotten better at achieving parity when they really want to, but the hardware still has bottlenecks in those areas.
Indeed, it is a generic response, but only because it is the truth. Certain engines built exclusively for PS3 like Crystal tools perform much better on it in comparison to 360, but these are an exception to the rule.
I'm not so sure to understand the connection hereBut in any case is not the response who I need, I was more interested in something more deeper.
"lately"? That's always been the case for PS3 if you look back. It may be that UE3 at its core is not tailored for PS3's hardware. Aka Its more ram dependent, it can use xenos's advantages more efficiently in regards to performance in comparison to the RSX, things like that.
Its not as simple as "lazy devs" or whatnot. Its why PS3 gets a majority of multiplatform games pretty subpar.
For graphics tasks I doubt the ram advantage is that significant. Deferred rendering works well on PS3 and G-buffers are costly in terms of memory. We've also seen examples of games with large levels perform better on PS3 in some cases, NFS: Most Wanted being a recent example.
I don't think there's any mystery to it, UE3 runs better on Xbox 360 because Epic's most successful franchise is an Xbox exclusive. Three exclusive titles for the 360 vs none for the PS3. Imagine all that effort sunk into to getting the more and more performance out of the 360 without having to worry about the PS3.
BTW I think a developer on this very board once suggested that parity with the 360 wasn't exactly a priority for Epic back during the UT3 days.