DaE probably gave the February 2012 Docs to various sites... The recent and actual spec docs are in the hands of Kotaku. (DaE promised that kotaku is going to release another Durango Story soon)
PS3 and 360 are just about neck an neck with the 360 version slightly sharper in some places.
Face-Off: Metal Gear Rising: Revengeance
http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-face-off
Set-pieces are rendered purely in-engine, while the majority of cut-scenes are provided by means of pre-rendered footage.
Considering that PS3 was the lead platform, it's weird that there is a 10 fps difference.
http://www.ign.com/articles/2011/12/15/ps3-lead-platform-for-metal-gear-rising-revengeance
That is your opinion. Unless they changed the article, they say it's so close as to be a tie.
Ps3 development has gotten better over the time, at least it has little to do with sega. To gamers who played sega's port of bayonetta this is an improvident, though having played more or less what platinumgames did them selves; MGR could have gone for a few more revisions to the graphics. Plants in the game are static whereas with bayonetta they moved.
Considering that PS3 was the lead platform, it's weird that there is a 10 fps difference.
http://www.ign.com/articles/2011/12/15/ps3-lead-platform-for-metal-gear-rising-revengeance
Digital Foundry said:The frame-rate during scripted quick-time events, such as one slide down a mountain-side during an avalanche, shows us a clear 360 performance advantage over PS3 during synchronised play. The clearance is typically by a matter of 10 frames per second, where Microsoft's platform is holding the higher ground consistently throughout our tests. One very early cut-scene involving Metal Gear Ray gives us our lowest reading overall, where Raiden chopping its exoskeleton to pieces causes the PS3 to dip down to 28FPS, while the 360 version drops to a marginally smoother 32FPS.
Does it talk about any other point, besides QTEs, of having that kind of FPS lead?
"This isn't an issue for scripted scenes, given that player input basically boils down to mashing a single button to proceed. However, similar results during open battle affect the run of play more drastically. In comparing eight different combat scenarios, we see the frame-rate wavering between 40 and 60FPS marks on both consoles with the 360 typically ahead of the two."
You can also see the gameplay comparison video, the 360 version maintains a higher average framerate.
http://www.youtube.com/watch?feature=player_embedded&v=u3xynugwVCU#at=53
So, that kind (10 fps) of a lead seems to be on QTE. However, X360 does lead in framerate (just not all the time).
Edit: Why does it seem like the PS3 version has a much wider FOV (in the office building)?