Digital Foundry Article Technical Discussion Archive [2010]

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I just got word that there's something a little special coming this Saturday for a certain giant hula-hoop in space. :)
 
I managed to get it down to 0.1768.

Sheep 1 0.217

Sheep 2 0.216

Sheep 3 0.167

Sheep 4 0.284

Sheep 5 0.000

Not surprising, as with any activity repetition will gradually increase your ability to respond to stimuli through anticipation, pattern recognition, muscle memory, and other factors that are improved with repetition and practice.

Regards,
SB
 
Not surprising, as with any activity repetition will gradually increase your ability to respond to stimuli through anticipation, pattern recognition, muscle memory, and other factors that are improved with repetition and practice.

Regards,
SB

Or more like he cheated with the last sheep :)
 
Im about 0.22secs but this isnt a good indication of how lag is important/hinderance in a game
I might write a better game applicable app today if I have time after work
 
I just got word that there's something a little special coming this Saturday for a certain giant hula-hoop in space. :)

Awesome, Reach tech article confirmed.

We dont seem to get as much stuff about big 360 exclusives from DF, so this will be nice.
 
We dont seem to get as much stuff about big 360 exclusives from DF, so this will be nice.

I tried to come up with as many questions as possible for this one. Guess you'll all have to wait and see what gets answered (though I'm sure some were unanswerable for various reasons). :)
 
I didn't cheat :smile:, I don’t know why I got all zeros on the last one but I pressed the key just when the cheap was going out.

You got all zeros, because you decided to press the button before there was movement and with pure luck just happened to hit just on time. In track and field that's a false start by a hefty margin, and actually is pretty much in line with this topics anticipation vs reaction discussion.

Reach article sounds interesting.
 
You got all zeros, because you decided to press the button before there was movement and with pure luck just happened to hit just on time. In track and field that's a false start by a hefty margin, and actually is pretty much in line with this topics anticipation vs reaction discussion.

Reach article sounds interesting.

That’s the thing, if you press the key before there is movement you get a 3 second penalty, I pressed the key just as the sheep was coming out so is an error with the software for not registering that time.

Hope they show some technical specs for the Halo Reach engine, like how many polygons can the engine push per second or how much CPU time it dedicates to AI, I think Halo Reach has some of the best AI this gen. I also would like to know if the decision to support 4 players coop affects how the game looks compared to a Halo Reach game designed for single player only.
 
I just got word that there's something a little special coming this Saturday for a certain giant hula-hoop in space. :)

Awesome, I've almost given up hope.

We dont seem to get as much stuff about big 360 exclusives from DF, so this will be nice.

I would think that's because IMO few 360 exclusives push the system and I put that blame squarely on Microsoft.

Hope they show some technical specs for the Halo Reach engine, like how many polygons can the engine push per second or how much CPU time it dedicates to AI, I think Halo Reach has some of the best AI this gen. I also would like to know if the decision to support 4 players coop affects how the game looks compared to a Halo Reach game designed for single player only.

I would imagine split-screen would hinder graphics more than online co-op, hopefully it's asked during the interview.
 
Loved the Ai part of this interview especially this part
Bungie: "We are also careful to create as realistic representations as possible; we don't want the AI to be cheating when they are fighting you, because the player isn't stupid and will in fact feel cheated."

If only more devs did this more talking about cod games in particular.
 
That was some seriously cool stuff.
AI questions were to some extent inspired by the discussion here, right? :)

Thank you very much for this interview.
 
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