Didn't some other team recently state they went back to a single threaded renderer in order to decrease latency or something?
Maybe you guys aren't getting the point I was trying to make
Eh doesn't matter now anyways I guess.
Didn't some other team recently state they went back to a single threaded renderer in order to decrease latency or something?
I wonder if Grandmaster is gonna do a feature on Mass Effect 2 for the PS3.
Since it's using ME3's engine it would be a nice way to take a look as to what improvements the new engine has over the old one (i.e. ME2 on the 360).
@Digital_Foundry
One more week of Digital Foundry. We're breaking up for the holidays on December 23rd. So time enough for the Mass Effect 2 PS3 demo...
http://www.eurogamer.net/articles/digitalfoundry-masseffect2-demo-analysis?page=2
Why grandmaster hasnt done fps analysis of second section of demo? You've got more weapons, better skills, more enemies, so its should be more tasking and it in my opinion [i saw higher fps drops].
Really? I actually think that ME 2 is the most overrated game in terms of graphics. Yes, it has nice models and awesome art, but geometry, draw distance, scale, backgrounds, effects, particles, AI - it really lacks in every department and still runs in low 20 in fight on consoles without AA. Actually, the best proof of this, is fact that You can run ME 2 on console settings in 60 fps almost on any low-end notebook with normal GPU [not intergrated], but You cant do that in other games like for example BC 2, AC 2 or MW 2/BO.But I'd also rather see Bioware focus on this aspect, the game is probably already close to the best that it can look on current generation consoles.
I know, but it has so bad details and textures.although not much of them is interactive (interior of the Collector ship has some crazy draw distance, for example)
Yeah, but Assasins Creed or Uncharted, or Enslaved has better textures. I'm not even talking about fake shadows, or reflections and i showed poor geometry as well [7-8 pods per rock].
In any case you also have to consider the variety of textures used, its a trade off between variety vs high res textures for environment and Bioware choose the former.
Yes of course, but they arent consider as a tech showcases ;]You'll probably find much more texture variation in Mass Effect 2 than any of the games you mentioned. And simple cubemaps to imitate reflection on metals, pre baked shadows are used by a considerable number of games.
Not sure about AC, probably You're right, but definitely not the case in Uncharted [especially 2] and Enslaved.You'll probably find much more texture variation in Mass Effect 2
Still art direction in Mass Effect is unmatched and we cant argue about that.
Did anyone actually considered ME2 a tech showcase?Yes of course, but they arent consider as a tech showcases ;]
Yes of course, but they arent consider as a tech showcases ;]
Read posts i quoted earlier.Did anyone actually considered ME2 a tech showcase?
I always thought the raving about the graphics was about the art side.
When I played the game (on PC), I was shocked by how awful and blurry the cutscenes looked compared to the actual game. I MUCH prefer the realtime cutscenes of ME1.I also happen to prefer the pre-rendered space cutscenes with all the nice post effects that are just not possible in realtime yet.