But I would love to read an update on the aliasing settings and how the AA method wors, accounting for the observations of Quaz51/upsilandre.
For instance, I don't understand why this TSAA similar to SSAA as Quaz suggests? At a first moment, this sounds impossible?!
Yeah, the article was disappointing - he didn't seem to realise that the full damage modelling only kicks in at higher levels, even Lens of Truth picked up on that!
Also he says that the in game models use 100,000 polygons - has that number been substantiated anywhere?
I know some folks used this webgame to test reaction speed.
http://www.bbc.co.uk/science/humanbody/sleep/sheep/reaction_version5.swf
My average time was 0.2932 secs
Sheep 1: 0.283
Sheep 2: 0.233
Sheep 3: 0.233
Sheep 4: 0.267
Sheep 5 0.450
Think about that argument in the other direction : Does 5 frames a second, 200ms per frame, make for a good game experience? As I've explained earlier, gaming isn't just about reactions, but determining actions in advance and responded to input and feedback to get timing right.so what does this prove? what was the point...it seems that 200-300 ms is the best I can get, who cares for 60Hz gaming?!?
so what does this prove? what was the point...it seems that 200-300 ms is the best I can get, who cares for 60Hz gaming?!?
Well, based on your illustrative figures, sure, but we all know as gamers that most of the time it's nothing like half a second between pressing the shoot or jump button and our actions appearing on screen!Even an OK game is above 100ms so you can easily wait for almost half a second to get feedback from your actions.
my average (in the third try) was 0.2138
Sheep 1: 0.118
Sheep 2: 0.235
Sheep 3: 0.215
Sheep 4: 0.218
Sheep 5: 0.283
so what does this prove? what was the point...it seems that 200-300 ms is the best I can get, who cares for 60Hz gaming?!?
I believe the reaction time in this sheep game is slightly slower because the stationary sheep move a little bit themselves. This causes a bit of a delay between your seeing something move and realizing that it is indeed an escaping sheep.I got 0.206 quite disappointing - but I am sleepy, maybe I should try it when i'm alert.
Mean visual reaction time is apparently 190 ms and I would think with the amount of shooters I play I'd be better than that!
http://en.wikipedia.org/wiki/Mental_chronometry
But perhaps display lag (on my LCD monitor) doesn't help.
It'll be limited to whatever rate Flash polls in the input. 0.219 ms will 13 frames. I little amount of variance will be introduced via the code, background tasks perhaps, etc. But basically you're being measured in 1/60ths of a second.The sheep thing seems to have predetermined value sets, atleast I got 0.219 for all five sheeps...
That was my best average from multiple tries.