davis.anthony
Veteran
I'd say TAAU combined with DRS has better IQ. For instance it's really great in Kena.
I find the AA in Kena to be quite poor but I'm running at native 1440p, should I try running it upscaled to see if the IQ improves?
I'd say TAAU combined with DRS has better IQ. For instance it's really great in Kena.
I thought about this and I think it is because the game's Main limitation in frame-rate at Moments is compute usage (all the particle effects and Simulations). Those do not scale at all with resolution so resolution would have to get proportionally much lower to compensate than in a game that uses less compute for total frame-time.Yes it's hard to use that game as a fair comparison as it uses a fixed resolution of 1080p on PS5. I wonder why they didn't use DRS on UE4? Maybe to make development easier?
And by the way I still think FSR2 is not good enough IQ wise. I'd say TAAU combined with DRS has better IQ. For instance it's really great in Kena.
I'm stating that a plurality of the gaming press and gamers themselves aren't bothered by having an inconsistent frame rate that is sometimes less than 30 fps, yes. Skyrim won game of the year back on PS3 and 360 at a bunch of publications as well, and that wasn't exactly the poster child for frame rate. There are plenty more examples of games being highly rated or recommended despite performance issues.GOTY awards mean nothing to me as I never agree with them.
But are you saying gamers don't expect a stable game that offers at least a stable 30fps?
I am quite surprised he missed the resolution difference displayed on all ground textures from 7:29 between PS5 and XSX. I could immediately notice the difference on a compressed 720p youtube video! Like the shadows those textures are quite sharper on PS5.
No. It released in a completely terrible unacceptable state with the stuttering. I tried the demo and it was horrible. How the games are releasing like this at all quite honestly shows complete incompetence. I don't care who anyone wants to place the blame on.. but when a game releases like that.. and then is IMMEDIATELY patched after and "fixed"... then it simply shows that the publishers don't give a god damn and only will do the bare minimum if any issue is made about it.Very encouraging that the shader stutter was fixed in such short order on PC at least, and not without any pre-compilation to boot (or it's so quick it's not noticeable). The 30fps cutscenes suck, but otherwise reports are that it's scales exceptionally well - a 3060 should be able to run this 4k/60 with FSR Quality no issue. Another successful Unreal4 port, is the tide...turning?
Becsuse it should have affected both sidesHow are you sure the differences aren't caused entirely from YouTube 720p compression?
Its just how games are made these days. It's not like console is spared from technical issues that need patching. Even if PC comes with its own challenges.No. It released in a completely terrible unacceptable state with the stuttering. I tried the demo and it was horrible. How the games are releasing like this at all quite honestly shows complete incompetence. I don't care who anyone wants to place the blame on.. but when a game releases like that.. and then is IMMEDIATELY patched after and "fixed"... then it simply shows that the publishers don't give a god damn and only will do the bare minimum if any issue is made about it.
I honestly can't believe what's going on in the PC space right now. I'm looking at twitter and people are rightfully calling this stuff out. Like I literally just saw this tweet:
And there's tons like them now... I see them all over my timeline. People are literally waking up to this stuff FINALLY.
It's amazing how quickly this stuff can be fixed when issues go viral or mainstream to where it makes them look incompetent. Game releases broken, outrage happens, then the following week you see the damn game fixed... It's getting very annoying. It shows to me that main issue isn't that it's some insurmountable technical hurdle... it's getting them to do the bare minimum in the first place.
Let's not pretend they're even close. If console games were broken... we'd be hearing about it... except we don't... cause they're not.Its how games are made these days. It's not like console is spared from technical issues that need patching. Even if PC comes with its own challenges
And why do you think they dodge the issue, if that's what you think?Let's not pretend they're even close. If console games were broken... we'd be hearing about it... except we don't... cause they're not.
He acknowledged PS5 has sharper shadow maps in the video.I am quite surprised he missed the resolution difference displayed on all ground textures from 7:29 between PS5 and XSX. I could immediately notice the difference on a compressed 720p youtube video! Like the shadows those textures are quite sharper on PS5.
PS5 is on the left:
I’m not sure if sharper is the intended rendering. It’s definitely filtered differently, but sharper shadow textures aren’t exactly as processing intensive as properly blurry ones.I am quite surprised he missed the resolution difference displayed on all ground textures from 7:29 between PS5 and XSX. I could immediately notice the difference on a compressed 720p youtube video! Like the shadows those textures are quite sharper on PS5.
PS5 is on the left:
How about this? I don't care why they do. They do.And why do you think they dodge the issue, if that's what you think?
I don't really get it. You say you don't care about why the situation is happening but are all too happy to at the same time say what you think the problem is (developers being lazy)How about this? I don't care why they do. They do.
I don't care about why it's happening... when I'm being scolded like as if I'm the problem here.I don't really get it. You say you don't care about why the situation is happening but are all too happy to at the same time say what you think the problem is (developers being lazy)
It's not a consistent argument or even idea
This forum is for technical discussion, the "why" is the only interesting partI don't care about why it's happening
So technically.. why are games fixed a mere week or less after launch, if the issue was technical in the first place?This forum is for technical discussion, the "why" is the only interesting part