Many UE4 games can be forced into DX11 or even DX10, even if it isn't supported or tested by the dev. It's an engine level thing. There are more than a few Ark clones (and Ark itself) that have a very different look when running in DX10 mode, with plenty of missing effects and lighting.Seems like the developer has still problems managing the memory, which dx11 does by itself (more or less). But hey, it runs so they can sell it.
Wonder why they didn't force it into the dx11 mode. Why does the dx11 mode exist at all? There is no hardware on the market that can run this game that is not dx12 compatible.
Does it, though? I seam to remember there being plenty of issues on PS4 with texture streaming and NPCs drawing in right in front of the players... Or sometimes behind.Not more powerful, but definitely more optimized. The game runs as it should on PS4