The more developers push the graphics on these RDNA2 consoles the less compute there is for RT.
Yep, but I was hoping for a "RT quality" mode, where resolution was sacrificed at 30fps for RT reflections. Personally, I find it jarring when a game looks this good but SSR occlusion / disocclusion artefacts kick in, when things that your brain knows are reflective aren't, or when a mirror has to be grainy and blurry to hide the stretchy smeary none reflection that's there instead.
I think the absence of RT reflections - at least as a lower res option - is a bit of a loss even if it's understandable.
And blimey am I glad I don't have to use FSR2.
And yet it doesnt performs better than a 4 years old Turing card released for $100 less.
It launched a year earlier for $100 less, but without a mobo, main memory, CPU, SSD, PSU, case, mouse, keyboard, controller, and a windows license. In other words, if you just bought a 2060 you could play absolutely nothing. Same as if you just bought a 4090 or any other GPU.
Comparisons between the price of a GPU and an
entire fucking system are one of the most asinine things that PCMR warriors bring in to shit up multiplatform forum threads.
PC is a strong enough platform in its own right not to need that.