davis.anthony
Veteran
The smoke in this always impressed me (And it didn't use PhysX either!!)
Last edited:
I hope Alex does a PC video
I'm not sure follow the relevance. AMD licence the ISA from Intel (and don't forget Intel license x64 from AMD), but your AMD CPU isn't the same as Intel CPU. Whereas I believe Tegra-1 has stock ARM A57 cores. What does it matter that Microsoft and Sony used APUs with custom Zen2 CPUs sand Switch uses a stock ARM core?That's still all nVidia, though, isn't it? The Tegra might license ARM technology, but AMD licenses X86 from intel as well. Tegra is an nVidia product, just like the APUs in PS5 and Series are MAD products.
I'm not sure follow the relevance. AMD licence the ISA from Intel (and don't forget Intel license x64 from AMD), but your AMD CPU isn't the same as Intel CPU. Whereas I believe Tegra-1 has stock ARM A57 cores. What does it matter that Microsoft and Sony used APUs with custom Zen2 CPUs sand Switch uses a stock ARM core?
Oh I see, sure. I mean I wasn't trying to draw some weird distinction, only observing out that despite the narrative that everybody went for the same tech choices, Nintendo didn't. It was neither 80x86/x64 for CPU, nor AMD graphics. But to follow the implied logic, given Nvidia have made efforts for their discrete GPUs to play nice with ARM, a viable option could be discrete ARM CPU and discrete Nvidia GPU.I think that's his point. We don't call an AMD SOC an x86 (Intel) + AMD SOC/APU/CPU. So why wouldn't we call an ARM + NV SOC just an NV SOC/APU/CPU?.
Yea, I noticed this in the DF video. Never noticed it before then.The new trees also use billboards by the look of it, just a shit tone more of them.
So that's disappointing as I was expecting actual 3D foliage (Like in the old Speed Tree demos) after the fuss the developers made of it.
I didn't expect much from it.Yea, I noticed this in the DF video. Never noticed it before then.
This game has honestly disappointed me. It had everything lining up for it to be awesome..
-New generation of consoles
-Ray Tracing
-New/Enhanced engine
-Taking extra time between releases
I expected a new enhanced engine and brand new built from the ground up car models, lighting, and materials.. putting everything else before it to shame.. and while yes it does look better than FM7.. it should have been better than it is. I don't care if the amount of cars drops from 500 to 150... These games can build up car lists over time. It was SUPPOSED to be Forza's time to shine and drop these old car models they've been using in their games for the past 3 Motorsport and Horizon games...
Maybe a racing game with nanite will do this.The new trees also use billboards by the look of it, just a shit tone more of them.
So that's disappointing as I was expecting actual 3D foliage (Like in the old Speed Tree demos) after the fuss the developers made of it.
Jfc. What a disaster. 5 years on a game that can’t scale on cpu cores.Great Analysis. Sadly the game is severely CPU limited.
Great Analysis. Sadly the game is severely CPU limited.
Most of these 'settings confusion' aspects is nothing new. Forza Motorsport 7 had much of these same issues. I'm guessing Alex(and most people) never really spent much, if any time with it, though. Turn 10 does amazing work optimizing for fixed spec Xbox hardware, so there's no accusing them of being lazy or incompetent or anything, but I think there's definitely some continuing issues optimizing around DX12 on PC. Even Playground Games seems to have related issues for PC versions in the Horizon games.Great Analysis. Sadly the game is severely CPU limited.
People calling this a 'disaster' just keeps pushing the hyperbolic cynical nature of PC gamers these days, though. Obviously there's a lot that should be better here, but it's not a 'disaster' by any means. The fact that it's so scalable in both GPU and CPU demands makes it more accessible than most lately.
GPU performance looks to be pretty terrible on PC too. Here we see a 2070S averaging below 60fps at XSX settings and much lower internal resolution (1440p DLSS balanced (~836p internal) vs 1584p average with DRS on XSX according to Olivers video). And that is with Ray Tracing enabled.
Yeah always annoying, but a lot of this is on the OS to improve/fix unfortunately. Games can do various hints and try and adjust things but in these sorts of situations the OS sometimes ends up making catastrophically bad decisions about certain resources/allocations despite all hinting/feedback and never recovers. We need WDDM to advance beyond what it was effectively doing decades ago when GPUs didn't even have virtual memory.Got the Ratchet and Clank issue with overcommitting vram when changing settings too it seems, requiring a game restart. Damn that's annoying.