Frame rate.
A game on Ultra settings might run at 90fps.
Drop it console settings and you get 120fps.
Frame rate.
A game on Ultra settings might run at 90fps.
Drop it console settings and you get 120fps.
Curious. Why run at console settings on a PC? Doesn't that defeat the point of running on PC, that you can do so much more with midrange or lower PCs that launched at the same time as the console?
Series X and PS5 are both equals.
Well others have mentioned answers already, but I just want to say that in general, there's a lot of good reasons to game on PC that aren't just 'better graphics'.Curious. Why run at console settings on a PC? Doesn't that defeat the point of running on PC, that you can do so much more with midrange or lower PCs that launched at the same time as the console?
Series X and PS5 are both equals.
Depends what you're measuring against. Given both consoles are largely the same in performance, we have two different approaches to the same end. One costs more - by how much? And the other draws more power. Or does XBSX cost less/the same along with lower power draw? It's only a really bad choice I think if costs are much higher for the larger slab of silicon, 20% larger than PS5's and/or it makes size reduction harder.I guess going wide and with a mixed memory configuration wasn't the best solution after all.
There are areas where the PS5 shows a performance advantage... not by much, but it's still there. Honestly, Series X should be wiping the floor with PS5 in the vasty majority of these games (if not all) when it comes to framerate and less torn frames. I guess going wide and with a mixed memory configuration wasn't the best solution after all. And PS5's much vaunted SSD/IO tech and performance isn't showing much difference in comparison to the Series consoles and PC.
This generation of consoles are so meh, when compared to the XB360/PS3 era of one truly upping the other in certain areas.
Why would that be the case for cross-plats with console versions? PS5 and XBSX are getting optimised AMD code. Seems wasteful to have that but give AMD PC users the nVidia code.It'd be sort of like the PC space. Doesn't matter if AMD hardware is equally or more capable than NV hardware, NV hardware will perform better in games because it's the hardware that almost always gets optimized for and then you are basically running NV centric code on AMD hardware.
Why would that be the case for cross-plats with console versions? PS5 and XBSX are getting optimised AMD code. Seems wasteful to have that but give AMD PC users the nVidia code.
It's quite likely that even if MS also went fast and narrow that slight differences in architecture would still see PS5 versions of titles outperforming the XBS version just due to which was the lead platform. Only now, instead of PS5 sometimes performing better or XBS-X sometimes performing better, the PS5 would have always performed better (lead platform).
the XBS-X is almost never going to get optimized to nearly the same extent as PS5 for multiplatform titles.
Is there any information from developers or gaming journalist supporting this claim? The whole PlayStation being the lead platform (hence, having the performance advantage) seems a little too convenient on explaining away the Series X lack of grunt. I mean, for all intents and purposes they're very similar architecturally, with X having a beefier GPU and a higher clocked CPU. You would think from a raw hardware advantage or brute force approach, Series X wouldn't need that type of babying on getting equal or better framerates than PS5, regardless of the PS5 being the lead platform.
As an Xbox only title, forza should be vastly superior to ps5 GT7 by that logic of ps5 leading multiplat dev.
Not necessarily. Budget, studio culture, and general development progress determines the output.As an Xbox only title, forza should be vastly superior to ps5 GT7 by that logic of ps5 leading multiplat dev.
None of that stuff should concern the consumers expectaions, IMO.Not necessarily. Budget, studio culture, and general development progress determines the output.
Yes. I whole heartedly agree.None of that stuff should concern the player, IMO.
Basically, you have a brand new game, built for a new console generation. It should be entirely reasonable to expect the game to look reasonably better than an older cross gen game.
Especially when the budget comes from Microsoft, and it's built for "the worlds most powerful console". lol
I doubt developers are aiming for parity across the two consoles, that’s just how the games are performing. If developers can push quality a little bit further on one console versus the other they’ll likely do it, even if it’s a minor res bump or slight increase in settings. One of the Immortals of Aveum devs confirmed that they pushed PS5 settings a bit further, since it was the better performing console for their game.Because what's the point? If you are leading on the PS5, then the simplest thing to do is to optimize for parity on the XSX. You are not going to take PS5 code, compile it for the XSX and it automatically runs at PS5 performance levels. You are going to have to optimize to produce similar performance as the hardware is slightly different and so is the API. Any performance you get beyond the PS5 is probably the product of minimal effort. And any major effort to showcase the XSX performance levels over the PS5 isn't going to significantly impact your title's sales, so unless MS is paying you to do so, it doesn't make much financial sense.
The push for parity is not only the cheapest and easiest thing to do, it also prevents your title from being drawn into the system wars, which can lead to negative PR. The ability for gamers to easily distinguish performance differences between ports doesn't create any positive effect for a title.
One of the Immortals of Aveum devs confirmed that they pushed PS5 settings a bit further, since it was the better performing console for their game.