GhostofWar
Regular
What is the likelihood they include pathtracing support in the RTX Racer demo?Even though I found the RTX Racer demo very good and would like to play it myself, the importance for me as a gamer has decreased after titles like Cyberpunk 2077 and Alan Wake 2 received well made pathtracing support.
It is Pathtracing. The Omniverse engine is a pathtracer based on nVidia's work.What is the likelihood they include pathtracing support in the RTX Racer demo?
I havn't looked at it but the smoke is even interactive right? It dissipates when bullets are shot through it and grenades explode in it etc right?Why shouldn't it. Even the older marble demo ran with pathtracing.
The 3D smoke/dust effects could be exciting in RTX Racer. I hope that we will get more volumetric smoke effects in games after pathtracing. At the moment the amount of games with 3D smoke is limited. Recently we got Counterstrike 2 with 3D smoke.
I havn't looked at it but the smoke is even interactive right? It dissipates when bullets are shot through it and grenades explode in it etc right?
That's still all nVidia, though, isn't it? The Tegra might license ARM technology, but AMD licenses X86 from intel as well. Tegra is an nVidia product, just like the APUs in PS5 and Series are MAD products.For Microsoft and Sony, yes. Nintendo obvious went ARM/Nvidia.
That's kinda cheesy. Cubes of smoke sprites from the looks of it. Certainly not fluid dynamic volumetrics, which are taking an age to find their way into games!
That's kinda cheesy. Cubes of smoke sprites from the looks of it. Certainly not fluid dynamic volumetrics, which are taking an age to find their way into games!
That's kinda cheesy. Cubes of smoke sprites from the looks of it. Certainly not fluid dynamic volumetrics, which are taking an age to find their way into games!
Yeh agree it could be better, but it's pretty nucking futs that csgo is doing something AAA games are still neglecting and they have to make it work on toasters. One day we will get bfbc7 and when the smoke jockeys are launching smoke grenades at the mcom a friendly blackhawk/littlebird can swoop down and use it's rotor wash to blow it all away so the team can deal with them quickerI'm also not the biggest fan of this 3D smoke implementation but at least there is one more game with it. The dust from RTX Racer already looks much better.
That's kinda cheesy. Cubes of smoke sprites from the looks of it. Certainly not fluid dynamic volumetrics, which are taking an age to find their way into games!
It's been shown off in real-time at events, iirc.Given performance we've seen of RT on the current cards, can we reconcile what they showed with what the hardware is capable of? Or was the trailer a "Killzone 2" event?