Not sure if it will help, but there are new versions of DLSS (December 22) and DLSS 3 (January 7) .Interesting talk about DLSS3. Contrary to the video I found DLSS3 to be unusable in Witcher 3 but fine in Portal. I need to have a play around with W3 some more though as I think I can get it running better. I was getting a pretty poor framerate without FG (30's to 40's I think from memory), but turning DLSS3 on increased things into the 50's or so, but the latency and pacing was horrendous.
It’s sort of crazy that 30 years later or PCZ games and settings and we’ve never really had a standard for them to follow. Devs sort of just made menus randomly which could have made their lives harder for no reason.
If you want a cheap CPU+Mobo upgrade that should cost you a minimum amount of cash drop me a message and I'll show you what I've moved too.
What is your CPU?
If you have Bad frame Times to start in TW3 -DLSS3 cannot help
Edit: 3700x is pretty awful in tw3, Like 28-35 fps in cities with big frame time lurches.
That explains why it probably looked and felt awful
A lot of these are great but I'd be happy with 1,2,6,12,13 also ultra wide support
Last year was a disaster for PC games - here's how things need to change
Digital Foundry presents its recommendation to PC game developers in delivering better ports after a dire 2022.www.eurogamer.net
also ultra wide support
It's not like they're unaware of what a good PC port involves. Perhaps for some Japanese dev who is very new to the open world of the PC ecosystem maybe, but in the vast majority of cases, PC ports are delivered subpar simply through because there's either complications that are too much to deal with, or the team just doesn't have enough resources(time, money, manpower) to do what they'd like to do. And sometimes just straight up lack of ability.Top Tier Video, seriously! This video should be seen by every developer who makes PC games, multiple times!
That's probably true, but sometimes you just have to scream loudly enough to be heard. Having an explicit "ask" from customers via a well-loved and reputable outlet like DF goes a long way into convincing devs that this stuff *matters* to PC gamers. Some of this is probably not that onerous to implement either (menus, FOV, better-separated quality settings, etc.).It's not like they're unaware of what a good PC port involves. Perhaps for some Japanese dev who is very new to the open world of the PC ecosystem maybe, but in the vast majority of cases, PC ports are delivered subpar simply through because there's either complications that are too much to deal with, or the team just doesn't have enough resources(time, money, manpower) to do what they'd like to do. And sometimes just straight up lack of ability.
It's not like they're unaware of what a good PC port involves. Perhaps for some Japanese dev who is very new to the open world of the PC ecosystem maybe, but in the vast majority of cases, PC ports are delivered subpar simply through because there's either complications that are too much to deal with, or the team just doesn't have enough resources(time, money, manpower) to do what they'd like to do. And sometimes just straight up lack of ability.
That's not even an excuse. Even if your older and only played on console it's not an excuse.If these devs are on the younger side and spent their entire lives playing console games, they wouldnt have where to know all the nuances from.
Read this response from a developer, its likely more than possible that developers may not have put enough thought into how much players prioritize certain things for the game to be playable.It's not like they're unaware of what a good PC port involves. Perhaps for some Japanese dev who is very new to the open world of the PC ecosystem maybe, but in the vast majority of cases, PC ports are delivered subpar simply through because there's either complications that are too much to deal with, or the team just doesn't have enough resources(time, money, manpower) to do what they'd like to do. And sometimes just straight up lack of ability.