davis.anthony
Veteran
Waiting for an "its console's fault" comment
It's consoles fault
Waiting for an "its console's fault" comment
I think it's valid however. In particular the point in offering console style settings.Some of the points I think he raises as a reviewer, like the menu's for graphics.
I get that someone reviewing a game like Alex does will spend an age messing with settings but I imagine the vast majority will just set and forget.
So I don't think most people are bothered that much by the settings being hidden behind other screens.
I think it's valid however. In particular the point in offering console style settings.
If they meticulously went through the game to optimize the settings to perform well on the consoles (and they can't change them there) then why not offer that optimization to PC users so that people can just jump in and get the most optimum performance/visual quality mix that the artists believe the settings to be.
I do get it comes from a reviewer mentality, but he brings up good points, I often don't know what I'm actually getting when I play with these settings.
If you don't actually know, then you get sort of annoyed that you aren't getting the 'best'.
And that' drives a narrative that everyone should be owning cards that are producing 60fps @ ultra quality when we can't tell if what we are missing out on... when offering console settings makes for a smart thing to do for those who don't have the graphical power to set their preset to ultra.
That's not even an excuse. Even if your older and only played on console it's not an excuse.
If you don't have the knowledge or resources, hire someone who does have that knowledge or resources about the PC platform. That's why Sony bought nixxes. So that they can bring PC know how and knowledge to the side of gaming that doesn't need to worry about pc
The PC userbase doesn't need excuses they need results. Preferably yesterday
It's not like they're unaware of what a good PC port involves. Perhaps for some Japanese dev who is very new to the open world of the PC ecosystem maybe, but in the vast majority of cases, PC ports are delivered subpar simply through because there's either complications that are too much to deal with, or the team just doesn't have enough resources(time, money, manpower) to do what they'd like to do. And sometimes just straight up lack of ability.
The thing is settings on Consoles are designed around a standard set of hardware where the developer prioritizes based possibly on standards defined by the platform owner.I think it's valid however. In particular the point in offering console style settings.
If they meticulously went through the game to optimize the settings to perform well on the consoles (and they can't change them there) then why not offer that optimization to PC users so that people can just jump in and get the most optimum performance/visual quality mix that the artists believe the settings to be.
I do get it comes from a reviewer mentality, but he brings up good points, I often don't know what I'm actually getting when I play with these settings.
If you don't actually know, then you get sort of annoyed that you aren't getting the 'best'.
And that' drives a narrative that everyone should be owning cards that are producing 60fps @ ultra quality when we can't tell if what we are missing out on... when offering console settings makes for a smart thing to do for those who don't have the graphical power to set their preset to ultra.
The thing is settings on Consoles are designed around a standard set of hardware where the developer prioritizes based possibly on standards defined by the platform owner.
So in most cases you have performance, fidelity and something in between with RT.
On PC there are a crap load of hardware builds, where the PC user wants to have control for specific aspects of the visuals.
For example I have a 1080 TI card. If devs go with console standards I have just performance and fidelity. But it doesnt end there. My optimal fidelity or performance settings apparently are significantly different from a 2070 and a 1060. Then you have to account for RAM and CPU differences per user.
The latter two users will focus on completely different configurations settings to either get the best performance, or best IQ or something in between. Some developers might focus on the simplest configurations to keep things user friendly (but some users might complain about lack of flexibility) and other devs might focus on complex settings about pretty much every aspect of the performance and visuals (where some users might complain about too complex settings).
Someone might say, the devs should create performance profiles for different hardware configurations where the best settings are selected for each hardware. They partly do something like that, where settings are adapting to the hardware. But then again it can't be fully perfect. People might have the same GPU, but hugely different RAM, CPU's and Drives. And will want to sacrifice different things to get max performance or resolution from each other.
It would have been a completely different story if PC's were sold at a specific set of hardware configurations, where the devs can have predictable hardware profiles to test.
It would have been a completely different story if PC's were sold at a specific set of hardware configurations, where the devs can have predictable hardware profiles to test.
Exactly And they will never be. It is a harder task for developers to optimise on PC.Then they would be a console and not a PC.
The thing is settings on Consoles are designed around a standard set of hardware where the developer prioritizes based possibly on standards defined by the platform owner.
So in most cases you have performance, fidelity and something in between with RT.
On PC there are a crap load of hardware builds, where the PC user wants to have control for specific aspects of the visuals.
For example I have a 1080 TI card. If devs go with console standards I have just performance and fidelity. But it doesnt end there. My optimal fidelity or performance settings apparently are significantly different from a 2070 and a 1060. Then you have to account for RAM and CPU differences per user.
The latter two users will focus on completely different configurations settings to either get the best performance, or best IQ or something in between. Some developers might focus on the simplest configurations to keep things user friendly (but some users might complain about lack of flexibility) and other devs might focus on complex settings about pretty much every aspect of the performance and visuals (where some users might complain about too complex settings).
Someone might say, the devs should create performance profiles for different hardware configurations where the best settings are selected for each hardware. They partly do something like that, where settings are adapting to the hardware. But then again it can't be fully perfect. People might have the same GPU, but hugely different RAM, CPU's and Drives. And will want to sacrifice different things to get max performance or resolution from each other.
It would have been a completely different story if PC's were sold at a specific set of hardware configurations, where the devs can have predictable hardware profiles to test.
Personally, I also prefer it to be like Alex says, no nested menus makes for a much easier time for people to know where things are and what is and is not present.I'm talking about the UI, not what each setting does or console equivalent settings being included.
I was referring to @iroboto's comment talking about console style optimizations. I was explaining why it is harder on PCNo one is actually advocating for console settings at the exclusion of settings that can go lower/higher, so not sure what you're even getting at with this. This is simply asking developers to make their console-equivalent settings easily identifiable, and actually offered - for example in Call of Duty Blacks ops as DF pointed out, regardless of the settings the PC has certain effects at a higher precision than the console ports, this potentially optimized performance option is not available.
Well yeah, but then again you have users complaining that PC versions are held back by consoles and want more flexibility and for visuals to be pushed further. And then you have users with lower performant configurations having to fiddle with the settings, and there how do you define the best optimized ones?Like Alex told in the video his optimal settings in most game looks like console setting. God of War default setting is the console one.
ResetEra said:This video should have had a bit of stutter in it, just for a meta joke.
Well yeah, but then again you have users complaining that PC versions are held back by consoles and want more flexibility and for visuals to be pushed further. And then you have users with lower performant configurations having to fiddle with the settings, and there how do you define the best optimized ones?
In the case of GoW, we have a target of how the game should perform and look like on console long before the PC port. Then the PC port is developed from there and designed for the corresponding PC configuration to get the best you can from that. But a dev making a simultaneous release, which configuration best represents the game you want to make? Console? A high end PC? Which PC configuration? If the Console is the target, do you have the time to take advantage and optimize for the various hardware configurations simultaneously?
I am pretty sure that if devs had the time to wait for the PC version, they could do something similar Sony did with GoW or Days Gone
So on this point, Alex is referring to having access to the settings for PS5 on PC. Instead of meticulously evaluating through various settings between low and high to figure out what settings PS5 is actually running.The thing is settings on Consoles are designed around a standard set of hardware where the developer prioritizes based possibly on standards defined by the platform owner.
So in most cases you have performance, fidelity and something in between with RT.
On PC there are a crap load of hardware builds, where the PC user wants to have control for specific aspects of the visuals.
You are talking about a game that was released on old PS4 hardware many years ago ported on PC recentlyYou can do exactly like God of war has made the default configuration like console and after each gamer goes to the menu and change depending of the hardware power.
Ok got itSo on this point, Alex is referring to having access to the settings for PS5 on PC. Instead of meticulously evaluating through various settings between low and high to figure out what settings PS5 is actually running.
He's suggesting that as one of the typical PC configurations:
custom, low, medium, high, ultra: now add +console
those configurations set all the settings you find in the menu -- and typically console settings tend to be setting you can't find on PC even if you wanted to. He's just asking to lift PS5s graphical settings and to dump it on PC.
you may have misread my comment. I'm not advocating for optimized settings for each PC configuration like they do on console. I'm just advocating that they lift the Xbox or PS5 settings which are already optimized and let the PC run the same settings.