GhostofWar
Regular
Spiderman and returnal pc ports maybe suggest this isn't the problem?Maybe those super efficient low level console API instructions translate rather bad to PC APIs..
Spiderman and returnal pc ports maybe suggest this isn't the problem?Maybe those super efficient low level console API instructions translate rather bad to PC APIs..
It's an AMD driver issue.What's up with no raytracing for amd cards in Ratchet & Clank Rift Apart for amd GPUs at release?
What's up with no raytracing for amd cards in Ratchet & Clank Rift Apart for amd GPUs at release?
They must have performance issues on AMD GPUs...
Maybe those super efficient low level console API instructions translate rather bad to PC APIs..
Not much room there with all that Direct Storage GPU decompression shenanigans happening at the same time huh ..?!
Good for you.I think you just won troll post of the week
My angle ist not any conspiracy about Nvidia - i don't care what or what not they do..^ you saw right through nvidia's schemes. Those pesky people, paying to gimp the game on AMD
It's a driver issue that's literally written in the driver notes by AMD. There's no conspiracy
Your post history shows your 'angle' here and it's not an innocent one:My angle ist not any conspiracy about Nvidia - i don't care what or what not they do..
I was coming from development hurdles because of Console API yada yada point of view.
But we might get reviews today so maybe we learn more about it soon.
I was hoping you would recieve, or no, even obtain a 'like" from pjbliverpool with your comment..Your post history shows your 'angle' here and it's not an innocent one:
Next-Generation NVMe SSD and I/O Technology [PC, PS5, XBSX|S]
And about the need to change - Returnal the first real PS5 exclusive comes now to PC and whoops - asks for 32GB Main Ram probably to make up for PS5 I/O block. And the games not out yet and people fall again in the "bad port trap" . Some of them arguing in bad faith about PS5 Advantages. IRRC...forum.beyond3d.com
You've clearly bought into all the 'PS5 is a super magical special console' rhetoric and you're desperately trying to hold onto that notion despite things kind of unwinding around you.
And make no mistake, I'm a strong advocate of console advantages and was just recently arguing with others about it here, but you have clearly gone well beyond reason with it.
Maybe those super efficient low level console API instructions translate rather bad to PC APIs..
Not much room there with all that Direct Storage GPU decompression shenanigans happening at the same time huh ..?!
NOTE: At the eight minute mark, the RX 570 is compared to the PS4 - we meant PS4 Pro. The RX 570 has 32 GCN compute units, similar to the PS4 Pro GPU, but runs at with higher clocks.
We received an advance build Ratchet and Clank: Rift Apart on PC ahead of time, but with not enough time available to do a complete analysis. So here, we take a look at the PC version at max and minimum specs on appropriate hardware and stack it up against the PlayStation 5 version running in its performance RT mode.
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Left Alex maxed out PC, right John PS5 Performance mode
This game has some serious texture loading issues on PC...
i think Richs PC still uses a SSD here. They said in the video that they would come back to a Video with him using a hdd instead.. #Edit - saw it the top video shows the HDD - good grief.... But you know what technically that also means nothing. They could if they realy wanted, dumb it even more down to even less to make the transitions a bit more smooth an HDD - but thats the thing - that was not their Vision. There statement about the Game possible only on PS5 was not a lie then after all..
Portal dimension on a Ps4 Pro equivalent PC with a PS4 HDD
Portal dimension on a Ps4 Pro equivalent PC with a PS4 HDD. 1 minutes on one portal the sequence is probably terrible to play.