Oh the thing is GT7 appears to have been held back by PS4. And honestly the reflections during gameplay have some apparent weaknesses on PS5 as well.
Their resolution is not high, the resolution draw distance is short, and all vehicles are sharing the main car's reflection. Not sure what they are doing with car LOD's because in previous games it was a bit horrendous at times.
To be honest GT7 doesnt look very much improved compared to GT6. It seems like an upgrade but no next gen leap.
Turn10 is trying to turn up a notch everything and the trailer's presentation I feel was intentionally a subtle attack on GT7's weaknesses, with emphasis on track detail, RT during gameplay, dynamic whether and daytime on every track, damage on all cars, dust collection on surfaces etc.
PD stopped pushing the envelope as much as they used to, but I think they still insist on keeping most work on a fixed team which limits a lot, whereas Turn10 outsources a lot.
Their resolution is not high, the resolution draw distance is short, and all vehicles are sharing the main car's reflection. Not sure what they are doing with car LOD's because in previous games it was a bit horrendous at times.
To be honest GT7 doesnt look very much improved compared to GT6. It seems like an upgrade but no next gen leap.
Turn10 is trying to turn up a notch everything and the trailer's presentation I feel was intentionally a subtle attack on GT7's weaknesses, with emphasis on track detail, RT during gameplay, dynamic whether and daytime on every track, damage on all cars, dust collection on surfaces etc.
PD stopped pushing the envelope as much as they used to, but I think they still insist on keeping most work on a fixed team which limits a lot, whereas Turn10 outsources a lot.