Well in that case real-time cinematics which use the highest level quality of character models, additional lighting, and camera angles you can't see during real-time gameplay shouldn't be able to be used to make trailers then either, right? ...Which would make game cinematics and trailers utterly dull and boring.... Imagine games like TLOU2, FF7R, Spider-Man, Gears 5, ect... any game really... using gameplay quality lighting and models during their cinematics. Suddenly these games don't look so good...
TLOU on PS3 was all a lie then... because none of Sony's trailer ever said anything about the cutscenes being pre-rendered videos.. we can do this stuff for most games out there...
Not everything in a trailer is meant to represent "gameplay" and it shouldn't have to. "In-game" cinematics... are part of the game as well.. just as replays with enhanced RT and RTGI are part of the game in Forza Motorsport as well. Forza released two separate trailers showing the two different aspects. I don't see the big deal.