Digital Foundry Article Technical Discussion [2022]

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This is correct.
The only reason it appears to be non running concurrent on DLSS is because technically the pipeline is serial at that moment. Developers can choose to run Async compute calls while DLSS is running on tensor cores however.
Is it like this on Turing as well, or is it incapable of running Tensor at the same time?
 
The Ampere white paper mentions shader and RT core concurrency. Where have you read tensor concurrency?
I once recall seeing a frame time graph and under the DLSS portion of it tensor cores were doing it's work. Nvidia indicated that, it would be possible to run async compute jobs during this time to maximize the gpu.
Regrettably, I've not been able to find that graph on the internet, though I have a feeling it may have been posted here in the past.

Unfortunately since I cannot prove it beyond my memory, we'll have to revert one step back to unknown.
 
Article posted:
Tiny Tina's Wonderlands: a Borderlands tech rehash - or something new? | Eurogamer.net

The nature of the performance mode changes if the console is hooked up to a 120Hz screen. As long as 120Hz is also selected on the console's front-end, the frame-rate becomes unlocked using the performance mode on PS5 and Series X. In practise though? Expect a 80-120fps range in general on PlayStation 5 and a slightly higher 90-120fps range on Xbox Series X. This kind of output still shows noticeable judder, but this is where variable refresh rate (VRR) support makes a big difference. That is in single-player mode though – and yes, factoring in split-screen, the performance window opens up significantly depending on the intensity of a shootout.

If you loved borderlands, this title seems like it could be a good fit. It's presented well here across the next gen platforms. Judder still sucks, not sure what's going on with frame rate dips when heavy alpha happens. Could this be an API issue? This doesn't seem like the type of title that is ROP limited to cause that type of dip. And this is becoming a trend now with quite a few titles dipping due to alpha effects on both consoles (which is unlikely)

Tom's tldr; Tiny Tina's Wonderlands is a surprisingly endearing take on Borderlands - though its tech underpinnings show little improvement.
 
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If you loved borderlands, this title seems like it could be a good fit. It's presented well here across the next gen platforms. Judder still sucks, not sure what's going on with frame rate dips when heavy alpha happens. Could this be an API issue? This doesn't seem like the type of title that is ROP limited to cause that type of dip. And this is becoming a trend now with quite a few titles dipping due to alpha effects on both consoles (which is unlikely)

Tom's tldr; Tiny Tina's Wonderlands is a surprisingly endearing take on Borderlands - though its tech underpinnings show little improvement.

Yeah, I haven't played it yet due to it not being on Steam (wishlisted), but I've heard from various people that it's a return to form after the relatively horrible Borderlands 3. So, quite a few people are having a lot of fun with it unlike their experience with BL3. The comedy is quite good and the antagonist is good.

Regards,
SB
 
Reading that article is another example how why so many people including me are critical about DF. They way they focus on the "locked framerate" of the XBX version in their tweet, in the article + images.

Why didn't they do the same thing for the Pro version of Elden Ring running mostly locked 60fps on PS5? It's really unfair IMO. They just mentioned a more stable framerate when so many players declared it the most playable version with a mostly locked framerate (except a few drops in the later areas). They really should have do so in their article as it woud have being an important information notably for people who don't own XSX + VRR.

And that Pro version was graphically holding it's own compared to the PS5 / XSX version (there was even less popin). it's not like here with the XBX and Pro version.
 
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Reading that article is another example how why so many people including me are critical about DF. They way they focus on the "locked framerate" of the XBX version in their tweet, in the article + images.

Why didn't they do the same thing for the Pro version of Elden Ring running mostly locked 60fps on PS5? It's really unfair IMO. They just mentioned a more stable framerate when so many players declared it the most playable version with a mostly locked framerate (except a few drops in the later areas). They really should have do so in their article as it woud have being an important information notably for people who don't own XSX + VRR.

They have various videos for Elden Ring, one focuses on the backwards compatible versions Iirc , and they do mention that the PS4 pro on PS5 is the most stable version. You really need to get the bias out of your system and looks at things in more neutral way.
 
I believe so yes.

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if any game sold me raytracing, it's this one. Great video. I like RT and so on but save for the perfect shadow casting on the nose of the protagonist of Control, I didnt find it a game changing feature. You could live without it for a while until it's more mature. -also current non RT graphics are usually fine-

However, in Doom it is a night and day! The game looks incredible for the most part. I know that game from A to Z, and seeing it again with RT certainly impressed me. The new Doom games are fine but they haven't yet captured the spirit of the originals, imho.

Other games I'd love to see ported to RT are Alien Isolation and Resident Evil 2 Remake.
 

DF Article @ https://www.eurogamer.net/the-new-chrono-cross-remaster-runs-worse-on-ps5-than-the-original-on-ps1

The new Chrono Cross remaster runs worse on PS5 than the original on PS1
Radical Nightmares Edition.

23 years on from its original release, Chrono Cross: The Radical Dreamers Edition revives one of the true gems of the PS1 era with upgraded visuals and a handful of extras. It's out on last-gen PS4 and Xbox One machines, plus Switch and PC, with back-compat allowing the game to run on PS5 and Xbox Series X/S as well. Regardless of platform though, it's a pleasure to see one of Squaresoft's great JRPGs remastered, but it's certainly not a perfect package. Stark changes have been made to 2D pre-rendered backdrops, changing the look significantly, while the frame-rate is far less consistent than you'd expect from a remaster of a game made four generations ago.

So is the Radical Dreamers Edition the best way to play Chrono Cross, despite these issues, or is it still better to enjoy the original - perhaps augmented with a CRT or an HDMI scaler like a Retrotink 5X Pro?

Before answering that question, let's take a brief look at what changes have been made. The first thing you'll notice is that select character models have been upgraded, character art has been redrawn, and backgrounds have been processed with a form of AI upscale. All of these changes can be toggled with a single option in a front-end launcher, between a new and classic modes - but alas, none of them can be toggled individually. It's all or nothing..

 

DF Article @ https://www.eurogamer.net/the-new-chrono-cross-remaster-runs-worse-on-ps5-than-the-original-on-ps1

The new Chrono Cross remaster runs worse on PS5 than the original on PS1
Radical Nightmares Edition.

23 years on from its original release, Chrono Cross: The Radical Dreamers Edition revives one of the true gems of the PS1 era with upgraded visuals and a handful of extras. It's out on last-gen PS4 and Xbox One machines, plus Switch and PC, with back-compat allowing the game to run on PS5 and Xbox Series X/S as well. Regardless of platform though, it's a pleasure to see one of Squaresoft's great JRPGs remastered, but it's certainly not a perfect package. Stark changes have been made to 2D pre-rendered backdrops, changing the look significantly, while the frame-rate is far less consistent than you'd expect from a remaster of a game made four generations ago.

So is the Radical Dreamers Edition the best way to play Chrono Cross, despite these issues, or is it still better to enjoy the original - perhaps augmented with a CRT or an HDMI scaler like a Retrotink 5X Pro?

Before answering that question, let's take a brief look at what changes have been made. The first thing you'll notice is that select character models have been upgraded, character art has been redrawn, and backgrounds have been processed with a form of AI upscale. All of these changes can be toggled with a single option in a front-end launcher, between a new and classic modes - but alas, none of them can be toggled individually. It's all or nothing..

The new Chrono Cross remaster runs worse on PS5 than the original on PS1
I hate when they do that. There is no PS5 version. But sure it's great for clicks.
 
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