Digital Foundry Article Technical Discussion [2022]

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Intresting bit where John explains his feelings for the different platforms. I do fully understand now as to why. He wants everything physical and doesnt want to spend more then say 20/30 dollars for a digital copy of a game. He likes the pc versions but he waits untill those are on sale (which often happens), and plays the definitive versions there then.
A video from a techie guy who performs a lot of teardowns and stuff. That's the most exciting thing about physical discs. When I purchased a PC magazine back in the day, I had access to demos of games I had never seen, Doom maps and mods, and one that made Quake even more perfect for me, including an early build of the Reaper bot, so I could play multiplayer and I had no connection, the AI was somewhat decent.


That and the sweet smell of a new manual when you opened the box :D is the best thing about physical media imo
 
a smart concern. Human capital is important. I live in a small village -30 to 40 inhabitants- and many memories, things of the past, water mills, art on huge blocks of rock -hillocks-, etc etc, from our ancestors, stone walls to separate the fields from every owner -small fields, my region is about smallholders-, lots of artistic representations on stone and stuff like that, even houses that are now abandoned, are thing that parents and creators at the time never thought could be abandoned by their children, or grandchildren, etc. But that's ot.

Sounds abit how i live (swedish countryside), most homes are build in the mid-late 1800's here.

Another thing with physical discs nowadays is that when you get home with your disc in hand you find out there is no actual game on it, or that you have to download a 50GB to 100GB file, the actual game....

I do understand John's reasonings, as to why he's so hard on physical copies, its a hobby to him partly too. On the other hand, i cant really say myself that i miss those days of physical (large) pc game boxes either. Yes its nice to look back and i wouldnt mind going back in time (golden age of gaming), i wouldnt want physical boxes for games today. Its unconvenient, and its not the same thing anymore if it would be like that these days anyway.
I still have Quake, Quake 2, 3, UT99, Daikatana (yes even that one) and many, many more, large PC game boxes with a disc and manuals in them. Later this would become DVD jewel cases, and for the PS2/Xbox/GC a memory card holder aswell. It was fun back then, today, i dont know, its not the same thing anymore with these online, patchable consoles. You never get the complete package with physical media, you always have to update or verify something. And in some cases, even on consoles, you need an internet connection. The physical box aint more then a part of the whole package, the digital side you need anyway.

For example i have SSX3 on xbox (2001 xbox), i just put in the disc and the game will play on any random xbox. Hows that with Forbidden West in 10, 20 years? That physical disc, would it run without any updating and other hassle on any PS5?

A video from a techie guy who performs a lot of teardowns and stuff. That's the most exciting thing about physical discs. When I purchased a PC magazine back in the day, I had access to demos of games I had never seen, Doom maps and mods, and one that made Quake even more perfect for me, including an early build of the Reaper bot, so I could play multiplayer and I had no connection, the AI was somewhat decent.


That and the sweet smell of a new manual when you opened the box :D is the best thing about physical media imo

Oh yea but sure, i had those too, PC gamer magazines and its demo discs (usually two). Loved the demo scene/tech demos from GPU manufacturers aswell, super impressive at the time. As i said before in my post, those where the days, physical media had more value back then then it would have today.


Whats up with this one, it has bad reviews everywhere i look, also a low metacritic. Anyone played it here? On PC its called Crossfire 2, if im not misstaken. Edit: its called Crossfire HD on pc.
 
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Oh yea but sure, i had those too, PC gamer magazines and its demo discs (usually two). Loved the demo scene/tech demos from GPU manufacturers aswell, super impressive at the time. As i said before in my post, those where the days, physical media had more value back then then it would have today.
I have CD binders full of demo discs from a variety of magazines and even ISPs. I just can't bring myself to get rid of them. I don't currently use a PC or laptop with an optical drive, either. I know I should let them go, but....
 
There is a legitimate reason and that's to consider the game some people will be buying/experiencing if they get the disc and play without patching.

True but I would imagine that DF aren't getting and testing the disc version, which almost certainly has an even older build than the one made available through digital preloads. E.g. the version of Horizon Forbidden West on the PS5 disc is 1.000.000, where my digital pre-load was 1.002.000 (day 1 patch included). The reviews that I saw that mentioned the PS5 version number said they had 1.001.

There's likely some variation but I would imagine that most games ship at launch with v1.000 (using PS5 version parlance) and between then and reviewers getting it, a bunch of bugs have already been identified and fixed. Then there is the vaunted "day 1" patch, which sometimes get included before launch day in the pre-load and sometimes literally doesn't hit until launch day.
 
Yes, that depends on the title because of what the developers opt to include on the disc. As already pointed out a few times and posted in these forums, the game DMC5 can fully play offline and never requires an internet connection (I think that's the one title brought up for this). I don't know why some other titles that have the obvious room for it don't do that.
The "Special Edition" version of DMC5 only contains the XSX build of the game correct? Does the normal disc version of DMC5 also work fully offline on an XSX?

Other titles such as Riftbreaker also work fully offline on XSX hardware but that's solely because the disc version only contain an XSX build of the game.
 
We expected Steam Deck to deliver some good quality handheld gaming based on earlier press. What we didn't expect to see was console-quality gaming (or better). Think of it as a mini-PlayStation 4 but with access to the vast Steam library. Just how powerful is it? What is actually going on with screen quality and battery life? Rich tells all.
 

It's interesting that they suggest people think of it as a mini PS4 instead of a mini Xbox considering it plays more Xbox games than it does PlayStation games. :) Although I guess the performance of the GPU is probably closer to the PS4 than the XBO with a much more powerful CPU than either.

Regardless, the device is pretty nice for console quality gaming on the go.

Regards,
SB
 
It's interesting that they suggest people think of it as a mini PS4 instead of a mini Xbox considering it plays more Xbox games than it does PlayStation games. :) Although I guess the performance of the GPU is probably closer to the PS4 than the XBO with a much more powerful CPU than either.

Regardless, the device is pretty nice for console quality gaming on the go.

Regards,
SB

Because Steam Deck does play PlayStation PC titles, I do wonder if this (un)officially keeps Sony away from entering the handheld gaming space permanently? Or, does Sony reevaluate what AMD can provide in a PS4 based mobile soc that's capable of playing all PS4 console games? Honestly, if Sony provided a mobile PS4 with a decent OLED screen, I believe they would have a hit on their hands.
 
Because Steam Deck does play PlayStation PC titles, I do wonder if this (un)officially keeps Sony away from entering the handheld gaming space permanently? Or, does Sony reevaluate what AMD can provide in a PS4 based mobile soc that's capable of playing all PS4 console games? Honestly, if Sony provided a mobile PS4 with a decent OLED screen, I believe they would have a hit on their hands.
I don't think Sony has any ambitions to make a portable ever again, honestly. It would be curious, though, if Microsoft made a portable with an 8 core AMD APU with a weaker than Series S GPU, if they could run games at a lower than "native" resolution like they do with resolution boosted games already. Those games don't know they are running at a higher resolution (they do it my manipulating the API, not by changing the game's code), so the same must be achievable at lower resolutions. You would end up with a fair amount of 540p games, but with the right size screen, and possibly a high quality scaler, you would get some pretty OK image quality.
 
Regardless, the device is pretty nice for console quality gaming on the go.
Well.. 2013 console-quality gaming on the go. As I just posted in the other thread, I expected more. I don't know why, I just did.
 
Yeah, if you don't mean current consoles, it's a bit of cheek to call it 'console quality'. All handhelds are 'console quality' if you just pick an old enough benchmark! Is it doing anything more than PSP or Vita did? Then again, DF wasn't pushing it as a new benchmark, just the only option to get console gaming quality in a handheld which...um...Switch is already doing too if you pick an older console.
 
Well.. 2013 console-quality gaming on the go. As I just posted in the other thread, I expected more. I don't know why, I just did.

Here's the interesting thing, however. Once Microsoft's direct storage is finally out and in a useable state, we'll get to see what effect a current gen storage solution (NVME SSD + revised I/O stack) and current gen CPU combined with previous gen GPU performance could have.

At that point the only "spec sheet" major deficiency would be the GPU. But then the GPU is also driving lower resolutions.

On top of that is the potential for universal upscaling via either AMD's FSR or Intel's XESS.

Granted for 3rd parties, this will rely on them actually using Direct Storage well, but hopefully some of Microsoft's internal studios will do it proper justice. Assuming Direct Storage is any good, of course. And of course, Windows will eat up more of the CPU resources, but it has that in abundance compared to GPU resources.

At that point we could potentially see something approaching current gen console quality on a handheld albeit at lower resolutions (540p upscaled, 720p upscaled or native 800p). Of course, this is with a NVME version of the Steam Deck, eMMC wouldn't be able keep up.

Regards,
SB
 
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