Currently the only way to get a locked 60fps framerate is on PS5 playing the Pro version. Which is a decent version on its own thanks to a very good CBR 1800p solution (same as in Sekiro).
Are you not experiencing try the shader compilation hitches that Alex mentions? Maybe you don't care. I am very tolerant of framerate blips.
perhaps he is just tired. Those issues are sometimes bound to happen on some PC ports from certain companies.Alex sounds so sad and disappointed. :|
perhaps he is just tired. Those issues are sometimes bound to happen on some PC ports from certain companies.
It'd be a lot more worrisome if that happened on consoles.
The last thing they need is that the ONLY job they must perform, they did it wrong. What a crappy product that would be.
talking of which, upscaling techniques, that's the biggest video we are missing from digital foundry. A FSR vs NIS comparison could be awesome. There are some comparisons available, but not very high quality, and for less powerful devices or for powerful PCs where you want to achieve say 1440p 240fps, are life savers. Given they have a knack super detailed comparisons and zoomed in and out imagery, it could be a sight to behold. NIS at driver levels works very well, and didnt gain as much popularity as FSR 'cos of the way it has been marketed.Currently the only way to get a locked 60fps framerate is on PS5 playing the Pro version. Which is a decent version on its own thanks to a very good CBR 1800p solution (same as in Sekiro).
talking of which, upscaling techniques, that's the biggest video we are missing from DF. A FSR vs NIS comparison could be awesome. There are some comparisons available, but not very high quality, and for less powerful devices or for powerful PCs where you want to achieve say 1440p 240fps, are life savers. Given they have a knack for super detailed comparisons and zoomed in and out imagery, it could be a sight to behold. NIS at driver levels works very well, and didnt gain as much popularity as FSR 'cos of the way it has been marketed.Currently the only way to get a locked 60fps framerate is on PS5 playing the Pro version. Which is a decent version on its own thanks to a very good CBR 1800p solution (same as in Sekiro).
Rich playing Arkham Knight and knowing there will never be a patch for it hurts my soul.
That would be a business model right there. Have From make a game but never release it, then have Bluepoint remaster it and have that be the released product. Perfect design. Perfect execution.After whatever Bluepoint is working on, they'll just remaster it for PS6.
The loss of shadows is unfortunate in the final release candidate. Hopefully they can go back and fix it up for all editions now that the spotlight is on them. Lots of rendering developers putting their 2cents on this since the steam deck team is working on moving it to proton