APU's? Perhaps not. Things like RDNA2, Zen2, GDDR6, PCIE4 nvme and even software (DX/vulkan for xbox) are pc standards, there's nothing really exotic, not all that much custom either. The mentioned arch's/components got some customizations. Its nothing like the PS2 and PS3 days anymore (or X360). And for the better.
I either dont think these RTX IO solutions are from consoles, but PC version equalivants, that fit better in the pc space.
Earlier this year, Microsoft showed the world how the Xbox Series X, with its portfolio of technology innovations, will introduce a new era of no-compromise gameplay. Alongside the actual console announcements, we unveiled the Xbox Velocity Architecture, a key part of how the Xbox Series X will deliver next generation gaming experiences.
We’re excited to bring DirectStorage, an API in the DirectX family originally designed for the Velocity Architecture to Windows PCs!
Things like battle royal, open world games*, and narrative based 3d adventure games (the walking sims and the like) were trends born from the indie developers. It's the larger companies that followed those trends to saturate the market, just as much as indie clones do. Some of the best looking games yet to be released are indie games. That Wukong game and Bright Memory Infinite come to mind, and that's sort of the point I was making. The standardization of hardware and middleware has allowed these relatively small teams with relatively few resources (when compared to the Ubisoft's and EAs of the industry) to create games with high production values beyond what was available previously. You used to be able to take one look at an indie game and know that it was one. Now.... Not so much.Back in those days we didn't need indy games for new ideas. Mid and high end developers gave it to us. Now if you want something that isn't yet another mundane, open world snooze fest you have to go to pixel art or other very dated looking indy games. There are a small handful of studios that still make quality games at a higher level but they are few and far between these days. Even multiplayer games have been homogenized down to primarily battle royale titles. It's crazy how this open world trend has consumed and almost completely ruined multiple genres.
I was thinking about motion resolution (ah, ye olde plasma vs. LCD debate) when watching John’s DF tech review. It must look better before YT’s compression for John to prefer 30fps over 60fps, or maybe, like Forza Horizon 5, the 30fps mode has added detail (pushed out LODs) and better motion blur? Maybe I should read his article*, though even SkillUp said the performance mode is noticeably lower res and has some DLSS-like artifacts on some foliage (he also said to wait for DF’s analysis ).Good video.
Also, ouch, the "Resolution" 30 FPS mode is SOOOOO Blurry with a large lack of detail compared to the "Performance" 60 FPS mode while the camera is in motion. I'd forgotten just how badly 30 FPS absolutely destroys details in games if you move the camera even a little bit.
Once the camera starts to move, the Resolution mode actually looks much lower resolution than the Performance mode.
It's only when the camera doesn't move (basically when you aren't playing the game) where resolution mode actually looks more detailed with higher resolution. But once the camera moves. Performance mode looks higher resolution with far more detail.
I was thinking about motion resolution (ah, ye olde plasma vs. LCD debate) when watching John’s DF tech review. It must look better before YT’s compression for John to prefer 30fps over 60fps, or maybe, like Forza Horizon 5, the 30fps mode has added detail (pushed out LODs) and better motion blur? Maybe I should read his article*, though even SkillUp said the performance mode is noticeably lower res and has some DLSS-like artifacts on some foliage (he also said to wait for DF’s analysis ).
I’d love for a future DF vid (maybe even the Weekly) to explain how HFW can do 4k30 or 1800c60 (with DRS, but I believe John said it’s mostly 1800c?) but Guardians drops from 4k30 to 1080p60. Renderer? Engine? Multi-platform complexity?
* Article quotes:
“Horizon Forbidden West on PS5 is remarkably dense to an extent where YouTube video compression actually sells the game short.”
“similar to Forza Horizon 5, the choice between gaming at 30fps and 60fps may not be as straightforward as it sounds. While 60fps may seem like the obvious choice bearing in mind the 2160p vs 1800p checkerboard difference, it's actually the case that the graphical quality is far richer in the 30fps mode as a result of this clarity.”
In miles I played 30, demon souls 60, valhalla 60, ratchet switched before 30-60 (I regret finishing it before 40 mode), diablo 2r 60fps, Lost Judgment 60fps, Guardians of the galaxy 30fps, fh5 30fps and horizon2 will choose 30fps, wonder if pro models come out will they just double performance of quality mode or they will still have modes to choose fromi always feel like i'm missing "graphics" with a 60fps mode, so that why i always choose 30fps
even with uncharted collection ! at least for the first playthrough.
In the week where a favoured few posted their Steam Deck hardware reviews, and where Nintendo posted a new Direct, it's down to John, Rich and Alex to sift through the revelations and present their views and opinions... of which there are many.
I don't think that would have fixed the vast amount of issues resulting from split memory pools.Without quoting John but a PS3 with a G80 chip would have changed that entire generation. Developers might have been able to get by with simply optimizing to the GPU alone and may have made game development a great deal easier on everyone.
A 6900XT gets you a bit over 50% more FPS than a 6700xt.Not - a DF Supporter but a Q. I would like them to address to in reviews and future discussions..
(Non) - DF Supporter Q8: Many modern console games are coming with a 60fps performance and 30fps graphics mode option.
I know that "Pro Versions" of each console is unlikely, But it would be interesting to know what sort of hardware is required to run current console games at 60fps,
but with the 30fps graphics settings? To me this is actually the purpose of any possible mid-gen upgrade. Not targeting 8K.
If DF configured a XSX like system, tested with a 6700XT ( is that the right proxy for an XSX? ), and then simple swapped out the 6700XT for a 6900XT, does that get us to quality, but @ 60fps?
Is it just a GPU limitation? or would they need cpu bumps too? Can ANY AMD gpu deliver the power required, or would it need to be an NV GPU?
Ideally I would like to this this concept / topic become a common one amongst their ongoing discussions.
Thanks for all the great work you do guys!
a 6900XT
But that only takes you to 45fpsA 6900XT gets you a bit over 50% more FPS than a 6700xt.
6700xt is a bit faster than Series X GPU and compute performance tends to scales less linearly on PC for expected reasons.But that only takes you to 45fps
/maths