Digital Foundry Article Technical Discussion [2022]

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Interesting 2024 for very good raytracing games on consoles

Games build and designed with RT in mind will do better ofcourse, but that again goes both ways, games designed with rt in mind will improve on the pc side aswell. Ie, the differences will be just as large as today.

Though i think the cost of RT will always be high, rift apart is a native ps5 game and even there its one effect, CB reflections. Dont expect too much regardibg RT. FW is the best looking so far, id expect things to go that way for many exclusives.
 
I think a mid-gen refresh makes a lot of sense now that we have games that have learned to scale across generations and games are released on PC etc.

I think should the chip shortages ever subside then I would imagine a PS5 Pro after three years can happen and would make sense. But if the chip shortages stay much longer it could be after 4 years., who knows.

There are a many factors that could drive this. But in general, 3-4 years is a long time.

Alternatively, one or both of them will go with "rolling" or "overlapping" generations. With each generation coming in a shorter period of time (3-5 years) but each generation still lasting 6-8 years (or more!). And by lasting, I mean supporting all or almost all game releases for the full duration of their lifetime.

We're sort of seeing that already with the previous generation overlapping with the current generation with very few games not being supported on the older generation. However, the gap between the release of the previous and current generation is fairly large (7 years), so the overlap probably won't last that long ... maybe. If the gap was only 3-5 years, then the overlap would last much longer.

Regards,
SB
 
Alternatively, one or both of them will go with "rolling" or "overlapping" generations. With each generation coming in a shorter period of time (3-5 years) but each generation still lasting 6-8 years (or more!). And by lasting, I mean supporting all or almost all game releases for the full duration of their lifetime.

We're sort of seeing that already with the previous generation overlapping with the current generation with very few games not being supported on the older generation.

Regards,
SB

I can see why many would be against that, while i think it would be for the better.
 

It seems 60 fps continue to be a priorit for Bluepoint.
Yeah but it comes with compromises.
We have different modes. We get an RT mode, a performance mode and a fidelity mode at best.
Most cases its either performance or fidelity with RT implementation in some cases.
Ideally I d like to see more games targeting 40fps with all visuals enabled.
 
40 fps came after release for Ratchet, it might have been a research thing they did and with worked out for Ratchet. But there might be no headroom without more optimisation in Horizon, we might end up seeing it later in a patch. Or it was just a one of or that it was thing that way to late for GG to actually take action on, I mean they had a deadline, so adding new/more stuff, was probably not on the table.

What is interesting is going to happen in the future, then again the effort might not be worth it vs the amount of 120fps tvs/screens in the the market that is connected to consoles?
 
With DRS it should be less of a problem.
Something along the lines of DLSS would have been a huge thing if the PS5 could support. The performance gains are simply amazing in the PC space.
Its like upgrading to a new card.
And I wonder if there will ever be something like it on the console.
 
Something along the lines of DLSS would have been a huge thing if the PS5 could support. The performance gains are simply amazing in the PC space.
Its like upgrading to a new card.
And I wonder if there will ever be something like it on the console.
we can forget on ps5 without int4/8 support, but probably on ps5pro
 
Something along the lines of DLSS would have been a huge thing if the PS5 could support. The performance gains are simply amazing in the PC space.
Its like upgrading to a new card.
And I wonder if there will ever be something like it on the console.
UE5’s new TAAU is close in quality and performance cost to DLSS. We haven’t seen it’s effectiveness on transparencies yet though.
 
we can forget on ps5 without int4/8 support, but probably on ps5pro

You don't need dp4a to do deep learning reconstruction, you can use fp16 for example. But for PS5 and XSX without tensor core, solution will be different.
 
UE5’s new TAAU is close in quality and performance cost to DLSS. We haven’t seen it’s effectiveness on transparencies yet though.
But what about other engines? The benefit of DLSS is that it can be applied "globally" so all games can take advantage of it
It is not a function of one engine.
 
But what about other engines? The benefit of DLSS is that it can be applied "globally" so all games can take advantage of it
It is not a function of one engine.
What epic is doing in UE5 can be applied just as globally as DLSS, the work just has to be done by developers. It's proof that good reconstruction is possible on consoles. Not quite as good as DLSS, but close.
 
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