I think it would be a very fast turn around time to implement all these new systems and pipelines.Again you do like all code is fully optimized on CPU side. Tons of teams can improve CPU code. This is the reason Unity is preparing to use ECS on CPU side. Insomniac devs told they are currently CPU limited for loafing but they told into the Spiderman postomortem the current CSU code was enough but they need to change to improve CPU performance for futures games. The problem is not the CPU power but the code optimization. When they will optimize it it will go faster on PS5 but it could help on the PS4 Jaguar.
Not sure if they will be there for Spider-Man 2. But perhaps Wolverine ?