The issue as I see it is purely post-processing. Dying Light 2 as a game does not have eye adaptation really if you noticed - it is keeping the same level of darkness regardless of how long you are immersed in that dark area. That would heavily effect the appearance of indirect lighting, subjectively.Maybe Techland will do a gdc about their implementation here or some article down the line. I started playing the game an hour ago, i reached a few of the areas you have in the video. I just cant escape the feeling that it just doesnt look as it should. Similar scenes that we can find in Metro look completely different and even what your real life experience would tell you something should look, is too dark in here. It does look good with RT, as a game, but im sure they had to make a lot of concessions with it. I think this is the first game thats heavier a bit to run than Cyberpunk at Psycho RT
For example in this scene I just posted - in Metro Exodus the sky and area outside here would blowout into white like you see here: