Forgot about this; it would appear there is only going to be one console version of this title: RT on.Just a refresher...
Forgot about this; it would appear there is only going to be one console version of this title: RT on.Just a refresher...
Just a refresher...
if it holds 60 and looks fairly close to this, I'm sold. Buying a copy on release. I tried this title on gamepass, but I couldn't get into it at the time. Granted, good graphics don't make a game better, but I'm willing to make an exception to try a little harder this time around.Considering the number of ray bounces are spread across several frames (as with UE5), then I wonder if the console version simply spreads those bounces across more frames. Will be interesting to see.
It does, watch the DF video about it, posted here.I'm mostly interested to see if they've gotten rid of ambient occlusion hacks and if the RT has enough bounces to allow for natural light propagation to more naturally recreate those real life effects.
ACE Update
Alex on spitting RT bars on this video
This is next gen lighting.
This.Outside of a few games (like Control), I'm kind of tired of seeing reflections forced into games (like omnipresent water puddles, wet surfaces, pristine just off the sales lot cars everywhere, etc.) just for a game to shout out, "Look at me, I have RT!"
ACE Update
Alex on spitting RT bars on this video
This is next gen lighting.
isn't that standard probe based GI + ambient occlusion?Halfway through.
I'm surprised that the tools haven't been able to be updated to, auto work out where the fake bounce lighting probes need to be placed.
Run it with RT, it compares without, places light probes in relevant places to simulate it.
buy better now cause update is free and now is cheapif it holds 60 and looks fairly close to this, I'm sold. Buying a copy on release. I tried this title on gamepass, but I couldn't get into it at the time. Granted, good graphics don't make a game better, but I'm willing to make an exception to try a little harder this time around.
oh hmm.. would they do such a terrrible thingbuy better now cause update is free and now is cheap
it's everything I've ever wanted from RT. I wasn't sure how painful it would be on the hardware and historical tracking made it seem like something like this wouldn't be possible (especially on the low end of things). But to think we are going to be moving into this and leaving behind older lighting models in this current generation is extremely exciting for everyone really. We're seeing some good innovation here in the RT space within year; maybe 5-6 years down the road we're going to see even further innovation as we leave behind the older lighting model.It does, watch the DF video about it, posted here.
I’m not sure if he was referring to the difference in working between baked and unbaked. Or if he was referring to altering texture values for PBR to support an all RTGI type lighting system.So, as said around 3:18, did he actually mean that the developers had to rebake all assets/textures to more correctly match the new lighting (RTGI)?
Is that the actual reason why just turning on RT in most games look kinda weird? Devs in those cases did NOT rebake?
me 2. Lol. Gonna rely on the consoles for heavy lifting. Not sure if I can afford a new GPU right nowThat looks ridiculously good. My GTX1070 is crying right now.
Finally something transformative using RT.