I wonder what the X/Ps5 updates will look like and how well they’ll run!
Terrific work by Alex. The improvement is incredible, even in SDR.
This looks great. The left looks videogamey, the right cgi.
If they run at 60FPS, then it'll probably look like @Dictator 's recommendations for RX 6700 XT GPUs:I wonder what the X/Ps5 updates will look like and how well they’ll run!
If they run at 60FPS, then it'll probably look like @Dictator 's recommendations for RX 6700 XT GPUs: View attachment 5455
Well, they can still use different resolutions there. The RTX2060 seems to perform really well (even if it got just 6GB of memory). So I have no doubt, that it should perform relatively well, even on the series s. Btw, the CPU-Tests show, that even a low resolution (sub 480p) looks quite goodApparently, they're quoting a 4k/60 fps experience for PS5 and XSX: https://wccftech.com/metro-exodus-pc-enhanced-edition-dlss/
The RTX 2060 in the Digital Foundry video was doing around 60fps but at 1080p, so really curious to see what's actually pulled off on the consoles.
They also mention in a FAQ that the FidelityFX Super Resolution isn't compatible with their rendering technique: https://www.metrothegame.com/news/the-metro-exodus-pc-enhanced-edition-arrives-may-6th/
As expected, the enhanced Metro Exodus edition with the upgraded RT GI and reflections, runs 27% to 50% faster on NVIDIA hardware depending on the scene.
RT sucks as of now. Few games use it, no decent GPUs to run on sale at sane prizes, consoles' implementation, lol...and so on and so forth.Yes, I'm totally on board with ditching the RT reflections in order to unify the lighting system around RT. Outside of a few games (like Control), I'm kind of tired of seeing reflections forced into games (like omnipresent water puddles, wet surfaces, pristine just off the sales lot cars everywhere, etc.) just for a game to shout out, "Look at me, I have RT!"
Now that Metro: Exodus has gotten rid of their sub-par minimal effort non-RT lighting, hopefully, the lighting will look good. I'm mostly interested to see if they've gotten rid of ambient occlusion hacks and if the RT has enough bounces to allow for natural light propagation to more naturally recreate those real life effects. If not then RT still isn't quite there. But I have high hopes.
Regards,
SB
Holy moly yes the difference in that particular scene is incredible.Very nice upgrade. A lot of it is subtle but the scene with the candles on the floor....huge difference. Deferred shading and tiling gave us many lights. Now RT is giving us many shadows.
I’m not sure if he was referring to the difference in working between baked and unbaked. Or if he was referring to altering texture values for PBR to support an all RTGI type lighting system.
me 2. Lol. Gonna rely on the consoles for heavy lifting. Not sure if I can afford a new GPU right now
you can change the left to similar to the right just by raising its brightness.
This looks great. The left looks videogamey, the right cgi.
And targeting 60FPS on PS5 and Series X|S.Forgot about this; it would appear there is only going to be one console version of this title: RT on.
They use their own reconstruction tech.Apparently, they're quoting a 4k/60 fps experience for PS5 and XSX: https://wccftech.com/metro-exodus-pc-enhanced-edition-dlss/
The RTX 2060 in the Digital Foundry video was doing around 60fps but at 1080p, so really curious to see what's actually pulled off on the consoles.
They also mention in a FAQ that the FidelityFX Super Resolution isn't compatible with their rendering technique: https://www.metrothegame.com/news/the-metro-exodus-pc-enhanced-edition-arrives-may-6th/
https://www.playstationlifestyle.net/2021/02/16/metro-exodus-ps5-details/
- Next-gen temporal reconstruction technology.
Totally not biased here, but I recommend watching the video.In Metro 2019 with RT, were the "fake" light sources still implemented btw ? Or it was it full RT and only RT like this 2021 version ? Sorry if it was explained in the video, bad memory
so 2019 rt praised version turned out to be completly incorrect :d 4A Games says it will be 4k 60 with gi rt on ps5/xsx, doubt it
This looks great. The left looks videogamey, the right cgi.
Well kinda - there is a difference in post-processing happening there which is not something I can avoid while making the comps. @zed mentions it above. If you normalise post-processing in that scene between versions, you would see less of a stark difference.so 2019 rt praised version turned out to be completly incorrect :d
Nah. It's simply less accurate than the newest iteration.so 2019 rt praised version turned out to be completly incorrect :d 4A Games says it will be 4k 60 with gi rt on ps5/xsx, doubt it
so 2019 rt praised version turned out to be completly incorrect :d 4A Games says it will be 4k 60 with gi rt on ps5/xsx, doubt it