Why would you imagine such a thing? DF are not the only ones with that claim. VGTech also noticed some noticeable ghosting only on the Pro version.Here, I don't think I agree with this quote.
I'd imagine that the checkerboard rendering is the same on the PS4 Pro as it is on the PS5, however, when run at 30-40 FPS rather than 60 FPS, the temporal accumulation will be more prone to breaking down due to the greater time difference between temporal frames/data.
Basically, it could be an apple to apples comparison of why high FPS is needed for any temporal reconstruction (like checkerboard rendering) technique rather than evidence of "lower grade" checkerboarding.
I would postulate that if the title was capable of running at 120 Hz, that even the checkerboarding artifacts on vegetation would mostly disappear as there would be far more temporal data available in a short period of time for our brain to process.
Regards,
SB
There are very different ways of doing CBR reconstruction. From bad to very good implementation often depending of how much ressources you allocate into it.