The vanilla Xbox One and PlayStation 4 operate at native 1080p, while their enhanced equivalents bump the pixel count to 1440p. Out of the box, the game runs at a capped 30 frames per second, with correct frame-pacing, backed by a nice motion blur implementation that gives the impression of a very smooth level of performance overall. All versions are typically locked, with only Xbox One S occasionally dipping beneath the target.
A system called LSTV (large scale texture variations) is used to eliminate the 'tiling' effect when looking across vistas. On top of that, there are more cars and people wandering the city streets - another way in which overall density is improved. Vehicles are remade, weapons are improved, particle effects are better, with improved lighting.
The new global illumination system is radically transformative, simulating light reflection and bounce while ambient occlusion is taken care of using a mixture of pre-computed AO 'baked' into the artwork in combination with SSAO and ambient obscurance. Even volumetric lighting is implemented along with support for post-process effects including depth of field, blur, LUTs, chromatic aberration and the aforementioned film grain. You'll also notice a substantial upgrade to reflections too, with both planar and screen-space varieties used.
What this shows is that the 1X when locked to 30fps is severely underutilized. Could almost double the resolution and have a locked 30fps.
they should do a 1080p mode for PS4 pro to hit 60fps
they should do a 1080p mode for PS4 pro to hit 60fps
I hope DF briefly look at Xenoblade Chronicles Definitive Edition on Switch but I'm sure it'll be similar to XC2, neither of which I've played but I've kind gotten into JRPGs and when I'm done with FF XII, and TLoU2, I'm eyeing up XC DE on Switch.
lol.
Pretty rough. Framerate tanks during combat, and texture detail is reduced drastically. Compared to the Witcher 3 port, this falls well short. Switch has proven to get an excellent platform to port previous generation games to. Borderlands and Bioshock have recently released, and turned in excellent results. We have seen some good conversions of current gen games, but we have also seen plenty of games turn out like Outer Worlds, and that just doesnt look like it would be an enjoyable experience on Switch. Its a bad looking Switch game. Forget comparing it to the PS4 and X1, this looks bad compared to Skyrim on Switch.
Sorry I don't follow. Do I need to watch the video?lol.
well @DSoup there is the your I/O re-write that is needed lol
Yeah, I'm frankly shocked at how rough that is.Pretty rough. Framerate tanks during combat, and texture detail is reduced drastically.
tldw; terrible pop-in and i/o performance.Sorry I don't follow. Do I need to watch the video?
I didn't watch the whole video, I'd seen enough after about ten minutes. Wow, the utter lack of model details low textures and those über slow LOD pop-in for the sign. Holy crap balls. I don't think it's necessarily I/O related, as in the hardware, as DF had the exact same performance across four NSW units on both internal and external memory and you almost always get a difference internal storage and card.tldw; terrible pop-in and i/o performance.