An excellent video of @Dictator about RT great find it because of echnical Art Director of Coalition.
Impressive. The instant loading/retry and the graphics have a next generation vibe to them.
An excellent video of @Dictator about RT great find it because of echnical Art Director of Coalition.
Well in 2021 ...
Smaller titles trickled into the market throughout 2014. Gears 4 might be the first big budget release in 2016 though I don’t recall.Later in 2021 for the released version of UE5. How long did it take for UE4 games to come after it released to developers?
Tommy McClain
My fault. I was going by their store page description: "Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz (4 CPUs)."The i3-7100 is a dual core part.
Flight of the Tomb Raider.I didn’t see Dictator’s deeper dive yet, but did Epic include the ‘squeeze through a crack in the wall’ as a wink and a nod to current gen loading screens / transitions? It seemed much quicker than what I remember with God of War or AC Odyssey—which it should be given an SSD—but it still stuck out.
Yes, they did it because of this and a few others things they wanted to show. But I think it was a mistake and they should have done it differently. First thing I thought when I saw this: "Super fast SSD ? why hide the loadings then ?"Flight of the Tomb Raider.
It was done for "artistic" reasons, but maybe it was also to show a very close-up shot of the rocks.
I would have been more impressed if they did a quick zoom on one of those scurrying insects. They could have avoided any gross out factor by making the beetle startle at the approach, then really scram. Bonus points for googly eyes and a scream, but that’s probably not the tone they were aiming for (though they did go a bit cartoonish, considering the protag’s huge eyes).Flight of the Tomb Raider.
It was done for "artistic" reasons, but maybe it was also to show a very close-up shot of the rocks.
2 Cores 4 ThreadsMy fault. I was going by their store page description: "Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz (4 CPUs)."
people are going to go nuts when they play games like Halo 2 Anniversary on the XsX at 4k 120fps. I am currently playing it at 165fps 1440fps, and it is a great experience. Also the sound of the game is top notch. I connected a good Hi-Fi system to the PC and the sound has no reason to envy the sound quality of movies. Crazy
120hz and vrs is here already, great vid
Interpolation should solve that client side, shouldn't it? Older games like Quake have really choppy animation that's smoothed out in modern source ports, regardless of framerate. But the server and logic tic rate is independent.They'll have to update the tic rate of physics/animations beyond 60. It probably has an impact in how they do online as well.