Digital Foundry Article Technical Discussion [2020]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2020.

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  1. iroboto

    iroboto Daft Funk
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    yea I suppose it could also be available memory which might explain the reason why everything is so blurry. I don't know the indepth of how unreal works yet, I haven't run a profiler on it or made anything in it significant enough to make me check why it's running so slowly.
     
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  2. PSman1700

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  3. Silent_Buddha

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    Amazing. I had originally ignored this as I figured it was going to be a low effort cash in due to EA's involvement even if some of the original devs at Petroglyph were in charge of the remaster. I'm glad to be surprised that it was a grade A remaster, however. Onto the buy list it goes.

    I hope my favorite game in the series, C&C Zero Hour, gets the remaster treatment at some point.

    Speaking of EA published RTS IPs that I'd love to see re-released... LOTR: The Battle for Middle-earth 1 & 2. While not considered among the best RTS games, I have a warm fondness in my heart for those games due to them being set in Tolkien's Middle Earth. Unfortunately since EA no longer has rights to Tolkien's Middle Earth IP WRT games, it's unlikely the games will ever get re-released. /sigh.

    Regards,
    SB
     
  4. jlippo

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    Yup, it would be lovely.

    Wouldn't mind remade of C&C: renegade either.
     
  5. chris1515

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  6. chris1515

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    #606 chris1515, Jun 12, 2020
    Last edited by a moderator: Jun 12, 2020
  7. cheapchips

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    How would they know just by looking? Temporal techniques will have moved on again. Except for at Polyphony.
     
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  8. iroboto

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    We don’t. All pipelines nearly use temporal now. Can’t get away from it if you tried. May as well just present the constructed value. Very difficult to find a pipeline without it now. We use temporal for a great deal of many rendering methods now.
     
    #608 iroboto, Jun 12, 2020
    Last edited: Jun 12, 2020
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  9. turkey

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    Scene changes where there is no useful temporal data?
     
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  10. RDGoodla

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    A lot of games are native 4k. Much more pixels than UE5 demo, so the visual quality may not

    be so astonishing. But the image quality is much better than 1440p in UE5 demo.
     
  11. PSman1700

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  12. Karamazov

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    Damn 4Pro is not much of an upgrade if you don't own a PSVR !
     
  13. Karmaprof

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    They can use all the tricky Stuff from last Gennerations plus new Tricks

    -Checkerboarding and the better Version Temporal injection with less Artifacts
    -Dynamic Resolution
    -DCC ( wich its on Navi RDNA2 much better than on GCN GPUs)
    -deffered Rendering, foward Rendering
    -diverse LOD technics
    -VRS( if Ps5 has it)
    -Geometry Culling
    -Performance Modus , running Games at 1080p or switching RT off
    -software based Screen Tiling

    So enough Tricks to reach 60 FPs if the CPU is not the limiting Factor.
     
    #613 Karmaprof, Jun 13, 2020
    Last edited: Jun 13, 2020
  14. PSman1700

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    Totally insane level of detail.
     
  15. Karamazov

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    Let's hope they continue to use Checkerboard next gen as it's so close to 4K that native is a waste of ressource on consoles.
     
  16. Globalisateur

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    What an odd thing to say. 99% of next-gen games will have only 'elements' of RT.
     
  17. London Geezer

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    They’d be crazy not to, especially now that we have so many features to make pixels prettier, instead of focusing on pushing more pixels.
     
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  18. TheAlSpark

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    As long as we get AF to make up for the lack of texture sampling, right?

    ...right?

    o_O
     
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  19. ultragpu

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    I think it's definitely a good sign that nextgen is easily reaching native 4k with the level of graphics they're already pushing out. It only means devs can easily raise the visual quality throughout the years buy gradually down res to maybe 1600p and then CBR to 4k. And by that time we should have the mid gen upgrade right around the corner and cleaning up the IQ again if need to, or just focus on pushing more raytracing effects.
     
  20. Jupiter

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    In movement it has Interlacing artifacts which does not look better than a native resolution like 1620p. Using native resolution, temporal upsampling or DLSS2.0 is much better in my opinion.

    So far it does not use fullscene raytracing effects but only for some objects.
     
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