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Halo 2 is available on PC now. Is it frame capped?
Right. I’m not too up on current CPUs. I know Intel bumped the i5-8xxx to six cores, so I thought a) they also bumped i3s to four, b) it happened with the 7xxx series, and c) those system requirements were proof. Occam’s razor is that the min system requirements are factually incorrect* (like ”Remaster“2 Cores 4 Threads
Easily fixed when playing the game in HDR on a high peak brightness set. SDR just doesn't cut it any more.There is a particular lighting condition in ghosts of Tsushima that I really do not like. It’s overcast with the sun shining through the clouds, I imagine after rain. There are just way too many bright highlights. All of the dirt paths glow white, each blade of grass has a white highlight on one side. There’s so much white clipping. It’s an intentional stylized look but I think it’s really unpleasant. The rest of the game looks great, especially in sunny conditions with colourful trees.
Easily fixed when playing the game in HDR on a high peak brightness set. SDR just doesn't cut it any more.
It's likely an art direction thing. Consider the inherent stylisation in the cell shaded series, Sly Raccoon, and the stylised art direction of all of the Infamous games, in spite of its more realistic focus.
Personally, I hadn't even noticed it, but we've all got different, little things that bug us with graphics and art direction. Going by the screenshot you posted above, it reminds me a little of MGSV. @Scott_Arm How did the highlights sit with you there?
Never played MGSV, so not sure. I think Ghosts of Tsushima is a really nice looking game, especially especially in the scenes with colourful trees or the fields of white flowers. It's just this one particular lighting condition that I just think looks really ugly.
I don't like the way grass is rendered in this game : it looks too polygonal...
Halo 2 is available on PC now. Is it frame capped?