Perhaps future games will look like this but with dense worlds, as standard. The cutscenes look better then ingame though?
I expect next gen games to look better than this, even with much more complex worlds.
Otherwise, i would be disappointed...
Perhaps future games will look like this but with dense worlds, as standard. The cutscenes look better then ingame though?
I expect next gen games to look better than this, even with much more complex worlds.
Otherwise, i would be disappointed...
Stuff like this just stuns me to no end, the sheer amount of geometry on show here is the first I've ever seen in a game and the game doesn't sacrifice micro detail either.
Crappy compressed YT capture.
Stuff like this just stuns me to no end, the sheer amount of geometry on show here is the first I've ever seen in a game and the game doesn't sacrifice micro detail either.
Crappy compressed YT capture.
The terrain really do looks better than Star Citizen.
Which areas?Abit hard to compare, star citizen is very inconsistent, but agree the terrain is much more polished in DS but that's also what the game kinda has going for it. SC looks much better in other areas though.
The game has many levels that have dense foliage on offer if you watch more videos, especially the one from Gamersyde for that pristine 4k quality. The foliage density is also Decima's strong suit, we've already seen HZD done it before, DS takes it to a new level by even populating moss and willows on rock surfaces for extra density. The game is truly a polygon pusher.Is that really a lot of geometric complexity compared to most other open world games which have a lot of trees or other foliage?
Edit: I would expect that a game that has little to no foliage to have more ground contour and detail, because ... there are no trees or foliage.
Yeah it's exquisite , I can almost smell the fresh air of Greenland just by looking at it.The lighting in that second screen is unreal.
What about the base units, they are being left out these days, but if the premium version already run like this then one wonders about the base ones.
Oh and great work Alex, very high quality tech analysis, keep them coming
The terrain really do looks better than Star Citizen.
I really don't understand how this game can look so good and solid, with practically no artifacts and pop-in visible, while maintaining a solid frame rate. And people say that it's like this even on Vanilla PS4.
Also, the character model "from Konami" are the best in this industry.
Hell, if someone wanted to only render a desk. They can make it a pretty damn impressive looking desk compared to a desk in a room in a world.
Nice video.
Really? Looks quite flat to me.The lighting in that second screen is unreal.
Highly recommend you to check out Gamersyde's DS review, that high quality 4k video really makes a stark difference to the YT feeds. It's like going from PS3-PS4 in texture res jumpNice video.
This reminded me, has there been information about how the GI tech has evolved from the 6 time of day bakes in Horizon?
Also at least for me the image looks to be sharper than in Horizon, did they change the checkerboard method?
I cannot wait to find out more about the changes they have done and properly see the game myself.
Highly recommend you to check out Gamersyde's DS review, that high quality 4k video really makes a stark difference to the YT feeds. It's like going from PS3-PS4 in texture res jump
Yes, what he said....unreal..Really? Looks quite flat to me.