There might be a chance that DX11 will be faster. If they ever implement the game in DX11.
I'm still perplexed by the hideout campgrounds abysmal performance that carried over from the consoles. No matter if it's set for 30fps or 60fps, the act of traversing through the camps are sluggish and annoying. As if Arthur is lugging bricks around when entering the hideouts. Sometimes I just want to run to my damn horse Rockstar – not moonlight walk!
Why does he say the last decade hasn't been exciting? I don't think Star Wars has ever been played more often. In Battlefront 2 the servers are still very well filled after two years. Star Wars: The Old Republic also seems to be played by a lot of people. On the other hand, this game game here will hardly be played after a few months or even weeks. I don't know if I'm gonna buy it. Maybe I'll get it for Christmas.
Get used to this, the game will also prevent you from running in other mission-specific scenarios as well, along with removing other abilities. It can be very jarring.
So did Digital Foundy have vsync on for all of those test? They switch from triple buffering to double buffering for part of it, but who ever uses triple buffering on PC? Vsync in itself is rare on pc. People tend to play vsync off with tearing. Also, would be interesting to see gsync/freesync tested for input lag. Or mouse and keyboard input lag vs controller.
This is based on...? Of course people play with triple buffering, which is why there are utils to force it, and ime most games automatically engage it when you enable vsync. Games that employ hard double buffering are awful if you can't maintain 60fps entirely, hard drops to 30 then back to 60 is a world apart from just dropping to the mid 50's for a brief period.So did Digital Foundy have vsync on for all of those test? They switch from triple buffering to double buffering for part of it, but who ever uses triple buffering on PC? Vsync in itself is rare on pc. People tend to play vsync off with tearing. Also, would be interesting to see gsync/freesync tested for input lag. Or mouse and keyboard input lag vs controller.