Still pretty huge number isn't it? I wonder how many polys per scene in this case.
They are culling as much objects as possible, so I don't think regular scene will have anything abnormally high.
Still pretty huge number isn't it? I wonder how many polys per scene in this case.
Yeah, but what's the point of boasting the number then? Oh well not that I'm complaining .They are culling as much objects as possible, so I don't think regular scene will have anything abnormally high.
member?I don't think it's such a huge member these days.
Wow! Ok that really was a Freudian slip this time.member?
There's this guy on youtube called Mark Brown, that does very well writen and presented game design critique on a channel called Game Maker's Toolkit, and he made an episode about this game's choice to do a small area VERY well, over a bigger but more shallow one. He gives many exemples and brings quotes from the devs acknowleging that deliberate choice. Agreeing with it or not, is worth checking out the rationalle behind it.
Look the video up, I'd post a link but am on my phone. But it's worth the 10 mins.
Oh that sounds nice. Hope it is, cos during day I can see visible addition of depth in Witness and Homefront in HDR whereas here except for the blown out highlights coming into clarity Ic ant tell if HDR is on or off during day scenes. Sure there is a addition of contrast but nothing "I cant play without this" kind. Whereas once u see Witness of Homefront in HDR, u just cannot play without it. Doesn't seem like the case here, will chk out the night scenes tomorrow if I can.Wait until you get to the night time part of the game to see what I still think is the best example of HDR in a game yet. On my TV at least..