"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. Farid

    Farid Artist formely known as Vysez
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    I stumbled upon an interesting blog entry from Rick Stirling, a character artist, about the polycount of game character models. This post is interesting since it quotes some approximate numbers for the models.

    Here are some examples that caught my eye:

    AlEdit: Updated
    Note: tinypic links (evidence) may changed, thus removed from this listing.

    Thanks to Cops N Rappers for a large portion of the list.

    Ace Combat X/2
    YR-99 (hangar view) - 1600

    Alan Wake
    Alan - 13,437

    Alice: Madness Returns
    Alice - 11,748

    The Amazing Spiderman
    Spiderman - 11,652

    Anarchy Reigns
    Mathilda - 15,908

    Assassin's Creed 3
    Benjamin Franklin - 17,744
    Charles Lee - 25,994
    Connor Kenway - 28,501
    Desmond - 14,934
    Haytham Kenway - 19,985

    Asura's Wrath
    Asura - 23,139 with 6 arms, 16,000 with 2 arms.

    Axel Impact/DTRacer, PS2, 2003/2005
    Cars - Base mesh ~12,000 polygons (max LOD)
    Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count)
    Stages - ~200k polygons

    Batman: Arkham Asylum
    Bane - 25,000
    Batman (Armoured Knight) - 21,304
    Croc - 20,940
    Thugs - 7,000
    Up to 25K for main characters

    Batman: Arkham City
    Batman Beyond suit - 13,050
    Harley Quinn - 17,731
    Harley Quinn (DLC) - 19,110
    Poison Ivy - 15,977

    Battlefield 3
    Kiril - 15,818
    Vladimir Kamarivsky - 15,819

    Bayonetta
    Bayonetta - 23,000
    Jeanne (old outfit) - 18,873
    Luka - 23,484
    Rodin - 40,508 (15K for jewelry etc)

    Blade And Soul
    Female, Custom character - 10,026
    Female, Yuran - 7,904
    Female, Custom character 2 - 8,815
    young male, Custom character 3 - 7,386
    young male, Custom character - 7,931
    young male, Custom character 2 - 8,118
    young male, Custom character 4 - 8,244

    Borderlands 2
    Captain Scarlett - 13,848

    Bioshock 2
    Big Sister - 7,253

    Bulletstorm
    Grayson Hunt (past/intro level) - 41,534
    Grayson Hunt (default) - 43,709
    Trishka - 21,122
    Victor - 19,116

    Bullet Witch
    Alicia (w/ boom stick) - 16,991
    Maxwell Cougar - 16,250
    Sky Serpent (boss) - 90,912
    Tri-Serpent beast (final boss) - 35,063

    Call of Duty: Black Ops
    Frank Woods (full gear) - 19,777

    Canned Boss Game Studios game, Xbox, 2002
    Cars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map)
    Backgrounds - 2 or in some cases 3 textures/poly
    Peak number of polygons per second - 30M polygons**

    Castlevania Lord of Shadows
    Black knight - 21,718
    Cornell - 19,031
    Laura - 10,000
    Gabriel - 27,379 (with all upgrades.)

    Conflict Vietnam
    cut scene characters - 60,000
    main characters - 2,200
    NPC - 1,900

    Crysis, PC, 2007
    Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)*
    Characters' heads - ~2500-3000 polygons
    Characters' bodies - ~5000 polygons

    Crysis 2 (console)
    Nano suit - 19,073
    Multiplayer suit - 27,414
    Ceph (heavy) - 19,651

    Dark Sector
    Hayden Tenno (armoured) - 10,671
    glave - 1,608

    Darksiders II
    Death - 12,216

    Dead Island
    Purna - 23,301
    Xian - 15,961

    Dead or Alive series, Xbox, 2001-2004
    Character - ~10,000-15,000

    Dead or Alive 4
    Helena (C4, opera) - 39,659

    Dead or Alive 5
    Leifang (C8) - 32,497
    Kasumi (armored) - 65,303, weapons - 14,046
    Mila - 40,398
    Pai Chan - 29,379
    Ryu Hayabusa - 30,613
    Sarah Bryant - 30,411
    Tina (swim suit) - 34,804

    Dead Rising, X360, 2006
    Peak number of polygons per frame - ~ 4 million**

    Dead Rising 2
    Chuck Greene (Bruce Lee outfit) - 15,329, head - 7,800
    Chuck Greene (default) - 16,284
    Jessica Howe - 15,694

    Dead Space 2
    Isaac Clarke - 21,595

    Deathrow, Xbox, 2002
    Characters - up to 7,000 polygons - 55 bones - 1024x1024 textures on the bodies and 512x512 on the faces

    Deus Ex: Human Revolution
    Adam Jensen - 25,953
    Yelena - 17,022

    Devil May Cry 4
    Agnus (cutscene) - 23,915
    Avg. Gameplay characters - ~15K
    Berial - 24,224
    Credo (Angel, gameplay/cutscene) - 19,598
    Credo (cutscene) - 22,344
    Dagon - 40,893
    Dante (cutscene) - 23,827
    Dante (devil gameplay) - 13,094
    Gloria (cutscene) - 26,940
    Lady - 27,432
    Nero (cut-scene) - 26,662
    Sanctus (Diabolica, gameplay/cutscene) - 30,210
    Trish (cutscene) - 31,340

    Devil May Cry: DmC
    Dante - 20,732
    Flying Demon - 10,802
    Kat - 19,077
    Mundus - 17,057

    Dragon Age 2
    Arcane Horror - 9,630
    Leliana Chantry - 13,870
    Hawke Warrior (Female) - 16,690
    Hawke Warrior (Male) - 19,364

    Encharted Arms
    Kairen - 13,073

    Enslaved
    Monkey - 20,407
    Trip - 22,103

    Far Cry 3
    Jason Brody - 29,932, head - 17,179
    Vaas - 19,369

    Final Fantasy XIII
    Bahamut - 16,000
    Brynhildr - 16,016
    Fang - 8,153
    Hope - 7,954, head - 2,964
    Lebreau -7,348
    Lightning - 8,488
    Odin - 14,088
    Sazh - 8,383
    Shiva - 5,752 and 7,938
    Snow - 8,907
    Vanille - 8,068


    Final Fantasy XIII-2
    Caius - 8,002
    Lightning - 8,163 polygons, head and hair same as ff13.
    Lightning (old outfit) - 8,488
    Noel - 7,349
    Snow - 8,274

    Forza Motorsport 3
    LOD0: 172753 polys
    LOD1: 45074 polys
    LOD2: 21802 polys
    LOD3: 13134 polys
    LOD4: 6360 polys
    LOD5: 2556 polys
    Hi-res cockpit: 79845 polys


    Forza Motorsport 4
    500,000-1,000,000 for auto vista,
    Lamborghini Reventon - 562,786
    Halo Warthog 798,005

    Gears of War, Xbox 360, 2006
    Wretch - 10,000 polygons with diffuse, specular and normal maps
    Boomer - 11,000 polygons with diffuse, specular and normal maps
    Marcus - 15,000 polygons with diffuse, specular and normal maps

    Gears of War 2
    Brumak - 40,084
    Marcus Fenix, 20,195

    Gears of War 3
    Anya Stroud (COG outfit) - 24,144
    Anya Stroud (Gears 2 outfit) - 25,370
    Clay Carmine - 18,444
    Marcus Fenix - 31,831
    Queen Myrrah - 23,415
    Samantha - 23,038
    Savage Kantus - 19,899

    God of War 3
    Kratos - 22,000

    Gran Turismo 3, PS2, 2001
    Cars - ~2,000-4,000 polygons

    Gran Turismo 4, PS2, 2004
    Cars - ~2,000-5,000 polygons

    Gran Turismo 5: Prologue, PS3, 2007
    Cars - 200,000 polygons (probably interior + exterior)

    Gran Turismo 5
    Cars ~500K photomode

    GTA San Andreas, PS2, 2004
    Characters - 2,000 polygons with 1 256x256 8bit texture
    NPCs - 1,200 polygons with 1 256x128 8bit texture
    Gant bridge - 16,000 polygons, includes LOD

    Half-Life, PC, 1998
    Zombie - 844 polygons
    High Definition pack Zombie- 1700 polygons

    Half-Life, Dreamcast, 2000-2001 (Canned)
    Zombie - 1649 polygons

    Half-Life, PS2, 2001
    Zombie - 2822 (Highest LOD)

    Half-Life 2, PC, 2004
    Alyx Vance - 8323 polygons
    Barney - 5922 polygons
    Combine Soldier - 4682 polygons
    Classic Headcrab - 1690 polygons
    SMG - 2854 polygons (with arms)
    Pistol - 2268 polygons (with arms)

    Halo, Xbox, 2001
    Master Chief - 2,000 polygons

    Halo: Reach

    Catherine Halsey - 15,088
    Civilian - 15,808
    Elite (Field Marshal) - 27,394
    Elite (Ranger) - 23,964
    Gúta - 10,800
    Kat - 31,158
    Noble 6 - 28,805 (with accessories.)

    Heavenly Sword
    Nariko - 23,620

    Jak & Daxter, PS2, 2001
    Jak - 4000 polygons

    Jak II, PS2, 2003
    Jak - 10,000 polygons*

    Killzone 3
    Characters - 10-15,000
    MAWLR - 100K

    Kingdom Under Fire : The Crusaders, Xbox, 2004
    Main characters - 10,000 polygons
    Characters - 3,000–4,000 polygons

    L.A. Noire
    Cole Phelps - 14,215, head- 1,559

    Lair, PS3, 2007
    Main dragon plus its rider - 150,000 polygons
    16x16KM scene - 134M polygons (streamed into memory, not loaded at run time)

    The Last Remnant
    Emmy - 9,378
    Rush - 7,923

    Left 4 Dead 2
    Nick - 17,761

    The Legend of Zelda: The Wind Waker, GC, 2002
    Link - 2800 polygons

    The Legend of Zelda: Twilight Princess, GC/Wii, 2006
    Link - 6900 polygons

    Lollipop Chainsaw
    Juliet - 19,146
    Rosalind - 17,756

    Lost Odyssey
    Cooke - 10,071
    Ming Numara (dress) - 8,982
    Seth Balmore - 10,900

    Lost Planet, X360/PC, 2007
    Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)
    VS robot - 30-40,000 polygons
    Background - ~500,000 polygons
    Peak number of polygons per frame - ~ 3 million**


    It has always been interesting to me to see how many polygons were used on a certain game model. It's trivia, in most case, but I like these graphics related trivial tidbits
     
  2. AlNets

    AlNets ¯\_(ツ)_/¯
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    IIRC, the Master Chief received a reduction in polygons in Halo 2 :!:

    ModNote: Hijacked post

    Magna Carta 2
    Crosell - 22,546, head - 9,002
    Elga - 25,059
    Juto - 26,209
    Melissa Villanger - 22,480
    Schuenzeit Baren - 20,056
    Zephie - 23,618

    Marvel Vs. Capcom 3
    Deadpool - 13,922
    Hsein-Ko - 14,050
    Jill Valentine - 16,197
    Morrigan - 18,994
    Ryu - 19,233

    Mass Effect, X360, 2007
    Saren - 15,076
    Sheppard + armor + weapons - ~20,000-25,000 polygons

    Mass Effect 3
    Bakara - 12,928
    EDI (DLC) - 28,831
    Fem Shep (Systems Alliance formal) - 17,628
    Fem Shep (base armour) - 22,329
    Miranda - 18,944, head - 9,378
    Nyreen Kandros (C1) - 16,690
    Nyreen Kandros (C2) - 19,105
    Reaper (Destroyer) - 121,021
    Shepard (male, N7 Defender Armor) - 25,440
    Wrex - 11,906

    Medal of Honour: Allied Assault, PC, 2002
    Character - 4096 polygons

    Metal Gear Solid: Peacewalker (HD Collection)
    Big Boss - 4,497

    Metal Gear Solid 3: Snake Eater, Gamecube, 2005 (Small mistake here, it's not on GC but PS2)
    Snake - 4,000 polygons

    Metal Gear Solid 4: Guns of the Patriots
    Solid Snake - 5-10,000 (two LODs) http://usa.autodesk.com/adsk/servlet...12&id=14708441
    Geko - 7,777

    Metroid Prime
    Samus (w/ cannon) - 9800
    Samus (w/o cannon) - 7622

    Metroid Prime 2
    Samus (w/ cannon) - 9800
    Samus (w/o cannon) - 7622
    Samus (light suit) - 9,744 or ~10K with lightbeam cannon

    Metroid Prime 3: Corruption
    Samus - 18,962

    Metroid Prime: Other M
    MB - 14,119
    Samus (Power Suit) - 15,342
    Samus (Varia Suit) - 15,280

    Midnight Club, Xbox360/PS3, 2007
    Cars - 100,000 polygons

    Mirror's Edge
    Faith ~ 20,000

    Mortal Kombat Deadly Alliance, PS2/Xbox/GC, 2002
    Characters - ~7,000-10,000

    Mortal Kombat 4, Zeus Arcade Board, 1997
    Peak number of polygons per second - 1.2 million quad patches**

    Mortal Kombat (2011)
    Goro - 19,414
    Liu Kang - 19,044
    Raiden - 20,003
    Smoke - 20,996
    Sub-Zero - 18,985
    Sub-Zero, Cyber - 19,363

    Nier
    Emil - 13,487
    Kaine (DLC) - 16,054
    Nier (jacket) - 12,147
    Nier (young) - 16,340

    Ninja Gaiden 2
    Sonia - 41,697

    Ninja Gaiden 3
    Ayane (cloaked) - 31,364
    Momiji - 58,158
    Ryu Hayabusa (Kimono) - 22,438
    Ryu Hayabusa (Evil) - 30,875
    Ryu Hayabusa (Infected, shirtless) - 35,717
    Ryu Hayabusa (Infected) - 36,089

    Oddworld: Stranger's Wrath
    Xbox - 3,000
    PS3 - 20,000
    Hi-res - 529,000

    P.N.03
    Vanessa Schneider - 14,993

    Prince of Perisa (2008)
    Elika - 22,372
    Prince - 21,880

    Project Gotham Racing 3, X360, 2005
    Cars - 80,000-100,000 polygons (interior + exterior), damages add between 10,000 and 20,000 more polygons per car
    Brooklyn Bridge - 600,000 polygons (LOD might be included)
    Manhattan Bridge - 1 million polygons (LOD might be included)

    Project Gotham Racing 4
    Car exteriors - 20-30,000
    Car interiors - 20-30,000

    Red Dead Redemption
    John Marston - 14,980
    John Marston (Deadly Assassin) - 13,362

    Resident Evil 4, Gamecube, 2005
    Leon - 10,000 polygons

    Resident Evil 6
    Ada Wong - 20,368
    Chris Redfield - 22,240
    Helena - 19,821
    Leon Kennedy - 14,358
    Sherry Birkin - 15,620, (7,172 for head)

    Resident Evil: Darkside Chronicles
    Annet Birkin - 12,396
    Chris (S.T.A.R.S.) - 10,621
    Chris (alt) - 15,130
    Claire (cowgirl) - 14,925
    Claire (RE2) - 17,062
    Claire (red vest) - 15,032
    Claire (white jacket) - 17,797
    Krauser (RE4) - 11,411
    Krauser (red shirt) - 15,935
    Leon (RE2) - 10,617
    Leon (RE4) - 10,433
    Leon (tourist) - 12,046

    Resident Evil: Umbrella Chronicles
    Ada Wong - (bandaged) 12,291
    Albert Wesker - 11,888
    Billy Coen - 9,592
    Carlos Oliveira - 15,954, 7,646 for head
    Chris Redfield - 10,540
    Hunter - 4,857
    Jill Valentine (Casual) - 12,087
    Jill Valentine (hooded jacket) - 14,619
    Jill Valentine (S.TA.R.S.) - 11,708
    leech zombie 2 - 15,756
    leech zombie - 7,176
    Mutated girl in chains - 10,221
    mutated leech boss - 13,486
    Nemesis - 10,370
    Nemesis mutated - 20,537
    Rebecca Chambers - 11,512
    scorpion boss - 14,854
    T-A.L.O.S. - 34,137
    zombie - 5,630
    Zombie Baboon - 8,248
    zombie bat 9,486

    Rumble Roses XX
    Reiko - 34,042

    Silent Hill 3
    Heather - 5,731
    Douglas - 8,799

    Sky Crawlers: Innocent Aces
    unspecified plane - 1900
    cockpit - 2800
    hangar model - 3600

    Sonic Generations
    Dr. Eggman - 32,510
    Knuckles - 11,752
    Sonic (new) - 17,295
    Sonic (old) - 19,787
    Super Sonic (classic) - 19,795

    Sonic Unleashed
    Sonic (werehog) - 19,314 without fur

    Soul Calibur: Broken Destiny, PSP
    Characters ~3-4,000

    Soul Calibur IV, PS360
    Characters ~20,000
    Darth Vader - 21,158
    Yoda - 17,097

    Super Smash Bros. Brawl
    Donkey Kong - 4,758
    Luigi - 5,632
    Mario - 5,227
    Marth - 6,249
    Princess Peach - 6,316
    Samus Zero - 5,089
    Solid Snake - 5,149
    Wario - 5,762

    Splinter Cell: Conviction
    Sam - 25,332

    Splinter Cell: Double Agent
    Sam (scuba gear) - 10,340

    Star Ocean 4: The Last Dope
    Arumat - 15,712

    Street Fighter IV
    Characters - 16,000
    Environments - 300,000

    Super Mario Sunshine, GC, 2002
    Mario - 1500 polygons
    Levels - ~ 60,000 polygons

    Tekken 6
    Jin Kazama - 20,240

    Tekken Tag Tournament 2
    Asuka Kazama (kimono) - 18,353
    Jin Kazama - 19,272
    Jun Kazama - 19,262

    Tomb Raider
    (Lara)
    TR1 - 230
    TRIII - 300
    Angel of Darkness - 4,400
    Legend - 9,800
    Underworld - 32,816

    Uncharted: Drake's Fortune, PS3, 2007
    Main characters - ~20,000-30,000 polygons
    Drake - ~30,000 polygons
    Pirates - ~12,000-15,000 polygons

    Uncharted 2
    Chloe - 45,000, each subsequent LOD has halved count (3 LODs)
    Drake - 37,000, no LOD in SP
    Drake's Hair - 4,000

    Vanquish
    Augmented Reality Suit - 13,530

    Velvet Assassin
    Violet - 14,219

    Virtua Fighter, Model 1
    Akira ~2300
    Jeffrey ~2000
    Pai ~2000
    Sarah ~1900
    Lau ~1900
    Wolf ~1800
    Kage ~1500
    Jacky ~1500

    Virtua Fighter 4, Naomi 2, 2001
    Jacky - 14,000 polygons

    Virtua Fighter 4, PS2, 2002
    Jacky - 7,000 polygons

    Virtua Fighter 5, Arcade/PS3/X360, 2006
    Character - ~40,000 with diffuse, specular and normal maps
    Background - 100,000 - 300,000

    V-Rally 3, PS2, 2002
    Vehicles - 15,000-16,000 (Might count multi-passes)
    Stages - 500,000

    The Walking Dead
    Lee Everett - 4,688

    Warhammer 40,000
    Titus - 19,436

    The Witcher
    Geralt - 10,875

    The Witcher 2: Enhanced Edition
    Geralt of Rivia (Blue Stripes) - 31,021
    Geralt of Rivia (default, light jacket) - 26,091
    Geralt of Rivia (outfit 2) - 26,088
    Geralt of Rivia (rags) - 17,424
    Geralt of Rivia (Seltkirk) - 31,624
    Letho - 20,027
    Lorweth - 15,411
    Philippa Eilhart (red dress) - 21,320
    Triss Merigold - 24,526
    Vernon Roche - 17,496
    Ves - 22,791

    XCOM: Enemy Unknown
    Game Designer Sid Meier - 18,684

    *Might be a cut-scene model
    **No precisions whether it's actual rendered polygons or just the number of polygons sent to transform, pre Z-pass and culling.
     
  3. Skrying

    Skrying S K R Y I N G
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    10,000 polygons for Leon in RE4? Damn that seems high. Awesome looking game for the time.

    And Alyx having the most polygons in HL2 isn't surprising. Hehe.
     
  4. Darkon

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    Jak I

    Jak - 4000 polygons

    Jak II

    Jak - 10,000 polygons

    Onimusha Warlords if I remember correctly also had some character models around 8,000 - 10,000 polygons or at least that's what Capcom claimed
     
  5. Quaz51

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    Lost planet
    Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect)
     
  6. Capeta

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    Wow the GC was really juggling a huge number of polys in RE4 with multiple characters and very detailed environments.:shocked:
     
  7. nAo

    nAo Nutella Nutellae
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    MC is normal mapped in Halo2
     
  8. AlNets

    AlNets ¯\_(ツ)_/¯
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    I knew that. :p I just find it kinda cool how they reduced the actual polycount from the first game and that it isn't readily obvious. Though it must take up a lot more memory, right? (ooh ah... big deal ;)). I wonder what they did exactly for the Halo 3 model (beyond the glove change and higher resolution normal maps).
     
  9. joker454

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    Cool post, always interesting to see stats from other games.
     
  10. vazel

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    I shudder to think what the zenith will be like for the fellas at Naughty Dog on the ps3.
     
  11. warb

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  12. joker454

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    Seriously, those guys are lunatics. The Jak series of games are one of my favorites, I'm crossing my fingers that they make a PS3 Jak title. Anyone have geometry numbers for God Of War 2? I just started playing this, and it just blows me away what they got the good 'ol PS2 to render.
     
  13. ihamoitc2005

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    Yes

    I wonder what is the polycount for Lair. Look at polygon water effect! You can see polygon water, city, dragons, everything at 1080P. Amazing for me to see. Also GT5 which has amazing car details for 60fps 1080P.

    Xbox360 also has one or two amazing games for polygons. I think probably Kameo has some scenes with amazing polygons. Look at thousands of trolls! Look at beautiful buildings, grass and trees!
     
  14. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Uncharted's hero character is pretty high poly too, especially the ingame cinematics version... At least 20K but maybe even more, because of the hair.
     
  15. Laa-Yosh

    Laa-Yosh I can has custom title?
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    They're all pretty lowpoly individually, though. Plenty of visible polygon edges on everything...
     
  16. joker454

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    Hey, thought about making this thread a sticky? As people add entries, just add that data to the first post. It would be a polygon repository, of sorts.
     
    #16 joker454, Sep 2, 2007
    Last edited by a moderator: Sep 2, 2007
  17. ihamoitc2005

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    are you sure?

    Even the enemy's shield is nice and round, not edged. Background mountains are also nice and round.

    http://farm1.static.flickr.com/117/302010222_afa86a6ece_b.jpg

    http://farm1.static.flickr.com/112/302009460_9c87ffc1d3_b.jpg

    I do not see much edges my friend, only sometimes on parts of the dragon, because of less animation bones for that part like wings or tail.

    http://image.com.com/gamespot/images/2007/242/reviews/929230_20070831_screen024.jpg

    http://image.com.com/gamespot/images/2007/236/929230_20070825_screen009.jpg

    http://image.com.com/gamespot/images/2007/242/reviews/929230_20070831_screen003.jpg

    http://image.com.com/gamespot/images/2007/092/929230_20070403_screen006.jpg

    http://image.com.com/gamespot/images/2007/242/reviews/929230_20070831_screen012.jpg
     
    #17 ihamoitc2005, Sep 2, 2007
    Last edited by a moderator: Sep 2, 2007
  18. V3

    V3
    Veteran

    Joined:
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    Messages:
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    Some that I know

    Link in WW 2800 tri
    Link in TP 6900 tri
    Mario in SMS 1500 tri
    SMS Levels are around 60k each

    Xbox DOA character about 10k
    VF4 character is about 15k

    edit: I accidently put VF5, I meant VF4, arcade.
     
    #18 V3, Sep 2, 2007
    Last edited by a moderator: Sep 3, 2007
  19. Neb

    Neb Iron "BEAST" Man
    Legend

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    Location:
    NGC2264
    Medal of Honour: Allied Assault (PC '02) -4096 polygons for characters.

    HL2 - Cinematic Mod ~50k polys for Alyx ( :wink4: ).
     
    #19 Neb, Sep 2, 2007
    Last edited by a moderator: Sep 2, 2007
  20. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

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    Seattle
    Very cool thread, I agree with the sticky!

    Gears is already names... lets see... oh, PGR3. Cars: 80,000-120,000 polys per car. About half for the exteriors, half for the interiors.

    Did someone mention GT5 cars are 200k each?
     

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