Deus Ex: Mankind Divided [PS4, XO]

Looking good. DXHR was great game and even better if you limited yourself. No kill, no alert ghost run was really great. Shame about the bosses thou, you had to kill 'em anyway. And I couldn't find the way to save Malik, as always enemy bot would kill stunned human mobs, thus making no kill run impossible.

I'd glad that Jensen is back. The most stylish sob in the biz.
 
Human Revoloution was great, so looking forward to this.

The new Deus Ex games are like the western Metal Gear Solid (with all the sneaking, open environments and conspiracies - but not as silly).

And I'm a big fan of the premise too, I definitely think that augmentations (be it biological - stem cells/ gene therapy - or technological) are going to be a real thing in a few decades and could well increase social tension as they act as a visible marker (maybe the rich will even be able to pay to reverse the signs of aging?) separating the elite from the have-nots and any performance advantages they confer (eg. memory and intelligence augmentations) will further drive inequality.

I really like the Eidos games' black and gold, Renaissance influenced visual design, makes the world look quite unique and hints at the studios French Canadian roots.
 
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Square's Visual Works always produces great stuff.

Code:
https://www.youtube.com/watch?feature=player_detailpage&v=gyt9xZCx_YY#t=768
 
The official CGI trailer is as epic as the the DE:HR official CGI trailer too, guess they really know how to make'em.

I liked the trailers to the last game a lot more. New one is just a technically accomplished yet fairly mundane abilitease. Really loved their Tomb Raider trailer too.

I also played the hell out of the last game and don't really recall what it was really about, by the way. Thing is, with a game so driven by its sweet, interlocking mechanics, it doesn't really fucking matter, doesn't it. I don't really have much of a clue what went down in the Souls games or Bloodborne either to be honest.
 
Souls/Bloodborne games are always vague, and finding someone to talk happnes very rarely. Most of the lore or current story is told via item descriptions.

DE:HR had big motivation building sequence at the very start of the game. Jansen barely survived assault of some PMC assassins, his girlfriend got abducted, and was forced to become wielder of latest version of augmentation tech. I quite liked the first hour of that game. The rest of the game was spend in usual DE fashion, trying to poke through several international locations about "big secret conspiracy" [which also included few even secreter hints that Jansen had special origin in his youth].

edit- Gamersyde has posted HQ version of the unveil trailer [1GB]
http://www.gamersyde.com/news_deus_ex_mankind_divided_revealed-16437_en.html
 
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It would have been motivating had I actually given a fuck about Jensen or his lady friend at that point. I was really just looking forward to playing around with cool robot parts.
 
Thief did the same thing. Except his woman/protege was a childish brat that deserved her fate. :)

Some people don't care about cinematics or forced stories. They just want to get out explore the setting and exact their will upon game universe in their own way.

Megan is in the new trailer too. Hopefully we aren't off saving her again.
 
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Yah, it's kind of weird how much I liked the game, and I can't remember what the different endings were and which one I picked.

Watched the cinematics over the weekend, with all the alternative endings. It's a great way to recap plus the vids are only about an hour long, so I'd recommend checking it out ;-)

The different endings though were all pretty uneventful. Just some video montage playing in the background while Jenson monolgues on the issues relevant to the choices made throughout the game.

I do like how the game dealt with the societal and global political issues relating to human augmentation. On the other hand I generally tend to prefer a game narrative that is less preachy about this stuff, and instead tries to cast it all through more of a character-driven narrative. I'm hoping DE:MD does this more.
 
Whoa, full 25 min E3 demo looks great! They are making DEHR fans very happy with this game, and are adding viable action combat.


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I found the interview with the developer rather amusing. This game apparently, they focused a lot more on adding more variety of attack modes and combinations so that combat is more interesting and varied in order to "balance it with the complexities of the stealth opportunities" so that stealth or combat players both have equally creative ways to solve their respective challenges.

I found it amusing because I didn't find the stealth opportunities very varied or complex, and if anything, they needed to focus on increasing those opportunities... not combat. But maybe I was just too dumb and missed the depth of the stealth game play in the previous game?
 
Game will be great, but my alarm bells are going off for that subway scene. I can't see developers maintaining the level of parity seen throughout the industry with AAA multiplat games and the pc version somehow maintaining those visuals. It has nothing to do with pc capability and more to do with AAA multiplat development uniformity.

Same reason The Division got downgraded.
 
The art feels weird. Like, the hyper saturated colours look "clean" and they pop, but it's a grungy place otherwise. Weird mix.
 
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