Actually I think it is kinda like MGS more than splinter cell.
My only complaints: After coming off Red Dead and Fallout the world doesn't seem open enough and I hate the boss fights. In fact the boss fights are damn right troll fests and breaks the immersion for someone who focused on purely stealth augs.
What are the differences between the Xbox 360 and PS3 versions?
It’s also a game built with a respect for its players. At every stage, Eidos Montreal have asked “What if the player wants to do this?” And instead of answering with “Put an invisible wall there to make sure they can’t,” they’ve kept working on it until you can. They’ve kept working on it until you’re rewarded for original thinking, instead of slapped in the face and shoved back on the tracks.
I don’t know about you, but I’ve been waiting a hell of a long time for a game like that. I’ve been humping low walls, shooting NPCs and trying to smash down locked doors for eleven years, and every game has broken, buckled or refused to react until now.
I mainly deal with stealth, but I still haven't had any issues with the first boss so far. I work on my augs for stealth, but upgrade weapons for when I have to use them. Works great.
I'll be honest with you: after dying a few time against the second boss fight I haven't touched the game since.
How long is the game ?