Details trickle out on CELL processor...

nAo said:
I have PM notification enabled in my profile..but it does not work

You mean u don't get notifications when someone sends u a message? I think i do. And it's easy cause you can see at the top of the page anyway, if u have a ny new ones...
 
Replied ;)

I checked my settings,

Notify on new Private Message: ON

Does it work on non-IE browser? (I use Firefox) Anyway I recommend it to show much bigger notification with some annoying movie/sound effects.
 
I use Firefox and yes it does.
it even flashes a BIG popup with a pink 'your are Gayzorxx' animation inside when i receive a Pm
 
I first thought this would come off as a bit off topic, but hey, this page ain't looking too relevant anyway. :devilish:
So, I present to you the latest (and probably greatest) artist's impression of the PS3 so far:

ps3.jpg


Those DS3s don't look too comfy, though... :)
 
one said:
Oh, and concerning nVidia, I remeber they talked about render farm consisted of nVidia GPUs. Now, nVidia has products like Gelato in 'the film production pipeline'. The market Cell WS covers largely overlaps with those GPU vendor vision, so I assume it never happen that nVidia/ATi help Sony when Cell making inroads into their possible hardware markets.

The thing is that the COLLADA spec 1.0 mention the following,

Intended Audience

This document is public and available to anybody. The intended audience is programmers that want to create applications, or plug-ins for applications, that can utilize the COLLADA format.

Readers of this document should have knowledge of XML, XML Schema. The reader needs also be familiar with shading languages such as NVIDIA ® Cg or Pixar RenderMan®. The reader should have a general knowledge and understanding of computer graphics and graphics API such as OpenGL®.

http://www.beyond3d.com/forum/viewtopic.php?p=345366#345366

COLLADA should be a component in the content creation pipeline...both Cg and RenderMan will be in this pipeline for Cell workstations somewhere along the lines. In order for COLLADA and the WS to succed, the above will need to be developed. AFAIK, both Cg and Renderman are open interfaces and perhaps instead of letting the market create these tools at their own paces, there may be a deal by Sony to create momentum with a library of tools created by nVidia and Pixar to promote and push the format?

But nVidia's in the same hardware market? So the question is how would nVidia benefit? Well they could license more software instead of hardware and be more profitable! Just ask Microsoft! :p

The Cell workstation will also be going head on with commodity Linux renderframs and Apple...so theres alot of work still to be done...
 
Mortimer said:
Guden Oden said:
Mortimer said:
Looks like there is no workstation yet.

So how could they have already shipped to developers if they don't exist yet huh? ;)

Just how many cells does it take to get that performance?

There just isn't any real info on those press releases.

When did you ever meet a press release that was loaded with straight facts? Press releases are MARKETING FLUFF. They're bullshit meant to create interest, not product manuals.

How can you know they if they have shipped anything to developers?

ARMONK, NY and TOKYO, November 29, 2004 – IBM, Sony Corporation (Sony) and Sony Computer Entertainment Inc. (SCEI) announced today that they have powered-on the first Cell* processor-based workstation.

Are they lieing and if they are then why?
Shouldn't they hype those machines in the hands of developers?

Switching on the first Cell powered WS is not exactly the same as switching it on for the very first time ever, especially not at press release. It’s methodologically speaking in terms of unveiling, switching it on for 1st time to the rest of the world.

If Sony/IBM can simply switch on a new product for the 1st time and expect it function 100% as expected, then they don't need testing engineers or QA their products! The design engineers will be like god in their specialty. And what's involved in testing?

Common sense people, common sense!
 
http://ps2.gamespy.com/playstation-3/avalon/569218p1.html

The Cell is a multicore chip comprising a 64-bit Power processor core and is optimized for compute-intensive workloads and broadband rich media applications, including computer entertainment, movies and other forms of digital content. The Cell chip will be able to support multiple operating systems at the same time, and will feature a flexible on-chip I/O (input/output) interface.

I thought cell wasn't supposed to be a Power processor?
 
Fox5 said:
http://ps2.gamespy.com/playstation-3/avalon/569218p1.html

The Cell is a multicore chip comprising a 64-bit Power processor core and is optimized for compute-intensive workloads and broadband rich media applications, including computer entertainment, movies and other forms of digital content. The Cell chip will be able to support multiple operating systems at the same time, and will feature a flexible on-chip I/O (input/output) interface.

I thought cell wasn't supposed to be a Power processor?

It seems that CELL is just a codename. Microsoft and Nintendo have the same acess to all the work Sony, Toshiba, and IBM have done over the last 5 years with regards to CPU architechture. Microsoft and Nintendo aren't intrested in the scalable aspect of the POWER core, since they just want it for one basic use and they don't fab their own semiconductors like STI.
 
Brimstone said:
Fox5 said:
http://ps2.gamespy.com/playstation-3/avalon/569218p1.html
I thought cell wasn't supposed to be a Power processor?

It seems that CELL is just a codename. Microsoft and Nintendo have the same acess to all the work Sony, Toshiba, and IBM have done over the last 5 years with regards to CPU architechture.

Power is a very flexible architecture. Even Pentiums are very different between Pentium M and Pentium 4, how can you assert like that?

A power core in a Cell processor is what is called PU in the patent. It may do general computation in some cases, but its main tasks in a whole processor are software-driven traffic control of Software Cell flow (and maintaining threads), partitioning of simultaneously running OS, etc. This structure is patented by Cell partners and obviously Microsoft and Nintendo can't have access to it.
 
Brimstone said:
Fox5 said:
http://ps2.gamespy.com/playstation-3/avalon/569218p1.html

The Cell is a multicore chip comprising a 64-bit Power processor core and is optimized for compute-intensive workloads and broadband rich media applications, including computer entertainment, movies and other forms of digital content. The Cell chip will be able to support multiple operating systems at the same time, and will feature a flexible on-chip I/O (input/output) interface.

I thought cell wasn't supposed to be a Power processor?

It seems that CELL is just a codename. Microsoft and Nintendo have the same acess to all the work Sony, Toshiba, and IBM have done over the last 5 years with regards to CPU architechture. Microsoft and Nintendo aren't intrested in the scalable aspect of the POWER core, since they just want it for one basic use and they don't fab their own semiconductors like STI.

Are we sure about this? Sure the press indicated Open Architecture (e.g Sparc), but I am sure all these years of investment won't be carried out to allow others a free ride.

As for the Power processor, are we also sure this is same as the architecture behind the PowerPC where MS and Nintendo seems to be going with?
 
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