Panajev2001a
Veteran
Paul said:Still say a TFLOPS BE is imposible?
No, but I still say that PlayStation 3 will not pack a 1 TFLOPS CPU for a whole host of reasons .
Paul said:Still say a TFLOPS BE is imposible?
Jov said:We still don't know how many Cells are there in the Workstation to give us an indication of the capabilities per Cell.
Yeah...PRman has pretty much nailed with Pixar, especially with it's raytracing/GI module...
Qroach said:Yeah...PRman has pretty much nailed with Pixar, especially with it's raytracing/GI module...
As far as I can recall renderman has "support" this for years yet pixar rarely used it. In fact I seem to recall pixar saying something to this affect somewhere...
Cryect said:I'm curious where did this 15 TFLOPs workstation come from?
And why would Sony be sending 15 TFLOP workstations for a console thats only 1/15th that at most? (heh I sure hope its not so we can have really nice CGI cutscenes)
The Register link Jaw's points to sounds definately more believable.
I have to say that rack looks nice and maybe the multi-threading is their idea of hyperthreading? Just throwing out a wild guess with that one.
Jov said:Cryect said:I'm curious where did this 15 TFLOPs workstation come from?
And why would Sony be sending 15 TFLOP workstations for a console thats only 1/15th that at most? (heh I sure hope its not so we can have really nice CGI cutscenes)
The Register link Jaw's points to sounds definately more believable.
I have to say that rack looks nice and maybe the multi-threading is their idea of hyperthreading? Just throwing out a wild guess with that one.
At 90nm, was it 16 TFlops for a rack mountable machine and 2 TFlops for the Workstation?
Jaws said:Jov said:We still don't know how many Cells are there in the Workstation to give us an indication of the capabilities per Cell.
If current 1st gen WS are 2TFlops, and one Cell is 294.4 GFlops, then around ~ 7 Cells/PEs per Workstation?...that's a strange odd number, perhaps 8 Cells?
Jov said:Jaws said:Jov said:We still don't know how many Cells are there in the Workstation to give us an indication of the capabilities per Cell.
If current 1st gen WS are 2TFlops, and one Cell is 294.4 GFlops, then around ~ 7 Cells/PEs per Workstation?...that's a strange odd number, perhaps 8 Cells?
Don't we expect the PS3 to be roughly ~ 1/2 the capability of the Cell WS given it will be used as the dev platform?
binary42 said:Jaws, I am not a pro Ps2 dev. but I do a lot of homebrew. The specs are basically available online for the T10000 (how many zeros again, I think its 10k?) dev kit. It is basically more RAM AFAIK.
Jaws said:Jov said:Don't we expect the PS3 to be roughly ~ 1/2 the capability of the Cell WS given it will be used as the dev platform?
Best for a resident PS2 dev to confirm but, IIRC, PS2 TOOL has the same power as PS2 but with more RAM and other i/O stuff...> PS3 = 2TFlops without a GPU?
Paul said:Still say a TFLOPS BE is imposible?
Sorry, but this really doesn't make any sense. It's a completely arbitrary restriction, imho. Even a so called stream processor (by your defintion) like a
vertex shader engine could kill triangles by collapsing different vertices in degenerate primitives.
Are pixel shaders hw implementations on current GPUs stream processors?
I believe they are..but they can arbitrarily kill pixels!
Yeah...PRman has pretty much nailed with Pixar, especially with it's raytracing/GI module...
As far as I can recall renderman has "support" this for years yet pixar rarely used it. In fact I seem to recall pixar saying something to this affect somewhere...
A first generation CELL core should be composed of one PU (a POWER CPU) and 8 APUs. An APU should peak at 8 floating point operations per second.Mortimer said:One WHOLE rack of 48 units high? 24 units? 1 unit?
Just how many cells does it take to get that performance?
nAo said:A first generation CELL core should be composed of one PU (a POWER CPU) and 8 APUs. An APU should peak at 8 floating point operations per second.Mortimer said:One WHOLE rack of 48 units high? 24 units? 1 unit?
Just how many cells does it take to get that performance?
From that ISSCC slide we can project a working frequency for the CELL CPU of at least 4 Ghz.
If all these assumptions hold true a single first generation CELL core should peak at 256 Gigaflops/s. To make a 16 TeraFlop/s workstation they need 64 processors.
ciao,
Marco