london-boy said:Cryect said:A workstation fitted with the Cell architecture — a $2 billion endeavor — is already in the hands of a game developer.
One workstation cost 2Billion?!
maybe 2billion Turkish Lira...
london-boy said:Cryect said:A workstation fitted with the Cell architecture — a $2 billion endeavor — is already in the hands of a game developer.
One workstation cost 2Billion?!
So a regular general purpose CPU (or SIMD vector PU, like an APU) could be setup to do both stream processing and normal chunked, only it wouldn't use its cache or SRAM fully?Cryect said:Basically cheap for their performance, a DSP is an example of a fixed function stream processor where everything has been prespecified. Stream processors can be setup to allow programming but are often fairly limited. Basically stream processors are good if you need a specified processing rate for a fixed maximum amount of data bandwidth (example a router).
So a regular general purpose CPU (or SIMD vector PU, like an APU) could be setup to do both stream processing and normal chunked, only it wouldn't use its cache or SRAM fully?
bbot said:Remember this?
Look how many chips on a rack there are (64 chips), each chip having 32 cells on them?
bbot said:Turns out its only 8X more powerful than expected. So one cell = 8Gflops instead of 1 Gflops? And I thought cell would first use 65nm tech? Now who's the one who said that (cough, cough) ?
bbot said:Remember this?
Look how many chips on a rack there are (64 chips), each chip having 32 cells on them?
And I thought cell would first use 65nm tech? Now who's the one who said that (cough, cough)
yup, hehe;Xeno said:Cell is getting some publicity CNN have a report on it
Sorry, but this really doesn't make any sense. It's a completely arbitrary restriction, imho. Even a so called stream processor (by your defintion) like aV3 said:Those two sites refer to the APUs as stream processors, if it is really a stream processor than it might not be able to generate new data like vertices or pixels. Everything needs to be generated in the PU and send to those APUs for further processing.
Sony said it would launch home servers and high-definition televisions powered by Cell in 2006, and reiterated plans to use the microchip to power the next-generation PlayStation game console, a working version of which will be unveiled in May.
DaveBaumann said:http://finance.yahoo.com/mp#rmbs
10:23AM Mike Tarsala's TechWatch Alert -- RMBS (RMBS) 24.34 +2.17: Analysts we reached this morning say that Rambus is very likely to benefit from the Cell processor announced today by Sony (SNE), IBM (IBM) and Toshiba (TOSBF). Of note, Rambus announced back in January 2003 that it had licensed its XDR memory and its Redwood high-speed parallel interface (its Yellowstone and Redwood technologies) to Sony and Toshiba. While IBM was NOT MENTIONED in that 2003 release, Big Blue is known for having a strict approval process when its name appears in other company's press releases. Another company analysts have mentioned as possible benefactor from the Cell processor, which is expected to go toe-to-toe with Intel in the home entertainment (specifically the multimedia living room) could be graphics-processor maker Nvidia (NVDA) -- although none of the analysts offered any specific proof. More details on the Cell processor are expected to be announced at the International Solid State Circuits Conference, which is scheduled to begin on Feb. 6 in San Francisco.
It's official - Deadmeat = Mr.Zimmon.
Is zimmon's talking about on chip or off chip memory speed?
"The PS3 memory is rumored to be able to transfer around 100 Gbytes/second, which would mean it could process new data at roughly 25 Gflops (at 32 bits) — far from the 1-Tflops number."
PZ said:With such small on-chip memories and such huge processing horsepower, is ray tracing or some form of GI inevitable?
Qroach said:What about time frame, have they produced the workstations yet? or has that been pushed to next year?