- The average resolution has increased, but remains within the already established dynamic resolution.
- Pop-in has been reduced on OneX and Series S|X. On Xbox One it has increased.
- Because of the above, performance is somewhat more unstable on all platforms.
- I have noticed some improvement in gunplay. You can see that now the headshots are simpler.
- The density of pedestrians has not changed.
- The shadows maintain their quality.
- Xbox One is affected by a lower LOD in the npcs.
- Vehicle collisions have been revised, although they still have room for improvement.
- I have not suffered any crashes during the recording.
- The average resolution has increased, but remains within the already established dynamic resolution.
- The subtitles now have a bug that was not there before. They can stay on the screen during gameplay.
- The pop-in has improved substantially. As a result, the framerate is somewhat more unstable now.
- The density of pedestrians has not changed. It's still quite a lower number than on Xbox.
- Vehicle collisions have been revised, although they still have room for improvement.
- The bug that left the npcs with a low LOD has been fixed. I have also not seen floating npcs or extremely weird behavior in the AI while recording.
- Shadows still do not have an equivalent improvement on PS5 to the Xbox Series and One X version.
- I have not suffered any crashes during the recording.
- Some options and settings had to be restored because the file has been corrupted. This has not affected the savedata.