Current Generation Backwards Compatibility Games Analysis Technical Discussion [XBSX|S, PS5]

Halo Reach, Halo 2 in Classic Mode, Halo 3, Halo 4 and Halo 1 in both modes render at a resolution of 1920x1080.

Halo 2 Anniversary uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being 1280x720.

Halo Reach can exhibit double-height pixels for parts of the frame.
 
Infamous Second Son PS5 frame rate test showing the framerate/fps on PlayStation 5 running under backwards compatibility.

The version tested was 1.07.

The footage here is from the Higher Resolution mode which renders at a resolution of 3200x1800 using what appears to be a form of checkerboard rendering.

The pre-rendered cutscenes run at 30fps http://bit.ly/385LIIu

Stats: http://bit.ly/3naBxXa
Frames Pixel Counted: http://bit.ly/3ndVpc6

As I mentioned before, I would love to see a fully updated Infamous Second Son similar to PS5 Spider-Man.
 
- The functionality of the patch is basically to remove the 30fps limitation to the resolution mode of PS4 Pro, getting constant 60fps in PS5.
- It must be made clear that the game continues to run in backward compatibility mode, it is not a native port for PS5.
- The same could be achieved with version 1.00 of the game, however, it had some graphical errors and crashes.

- The resolution remains the same as on PS4 Pro, 3840x2160p with Checkerboard.
- Draw distance has been improved on PS5. Before it was somewhat inferior compared to PS4.
- Loading times when starting a game have been improved. The fast trip maintains the same times with respect to the previous version.
 
Back
Top