Interestingly enough, Simulation Quality – Graphics didn’t affect my overall performance at all in Dubai: there were larger crowds and more people milling about, but my average frame-rate didn’t budge much between Base and Best. The story changed once I jumped into the Dartmoor benchmark. At the Base setting glass shatteres and bullet impacts are rendered, but that’s really about it. At Best, however, full environmental destruction is enabled. Books fly off the manor’s library shelves as torn pages fill the air like snow, pillars crumble into stone and dust, and wooden furniture is shredded into splinters. It’s a lot for a CPU to take in, and the eight-core recommendation for the Best setting makes sense after running the benchmark a few times.
Oddly enough, my six-core i7 8700K handled the destruction with little issue, with one major exception. The benchmark stalled and froze briefly at the beginning as the first bookshelf was demolished in a hail of gunfire, as all the cores and threads in my CPU appeared to “wake up”. Once all the cores were spun-up and in-sync, my CPU handled the rest of the benchmark without issue, despite there being more devastation and particles to render. That said, the delta between running the benchmark with Sim Quality set to Best and running it at Base is stark: I averaged 98.01 FPS with the Sim Quality Best setting enabled, and 139.19 FPS with it set to Base.