Current Generation Games Analysis & Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

Discussion in 'Console Technology' started by Shortbread, Nov 21, 2020.

  1. Shortbread

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    Outside of the Digital Foundry discussion thread, there really isn't any other thread supporting other worthy content creators games analysis's, other than some random video plopping in other discussion sections. On keeping things nice and tidy, any next-generation backwards-compatibility games testing should go here.

    So, post them as you please...





     
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  2. Shortbread

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  3. Shortbread

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  4. BRiT

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    At some point we need to swap from NextGen to CurrentGen. :lol:
     
  5. Shortbread

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    I was somewhat debating that... lol
     
  6. BRiT

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    Maybe magically in 2021?
     
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  7. Shortbread

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    Sounds good to me.
     
  8. jayco

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    The nextgen doesn't start until Ouya says so.
     
  9. Karamazov

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    9th generation games analysis
     
  10. Shortbread

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    Isn't the Switch considered 9th generation? :runaway:
     
  11. Karamazov

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    It's Nine-tendoTH generation
     
  12. Shortbread

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    [​IMG]
     
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  13. Shortbread

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    VG Pinned Comment:
    PS5 in Performance Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368. PS5 in Performance Mode rarely renders at a native resolution of 3840x2160.

    Xbox Series X in Performance Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being 1920x1080. Xbox Series X in Performance Mode rarely renders at a native resolution of 3840x2160 and drops in resolution down to 1920x1080 seem to be uncommon.

    In scenes such as 8:14 the PS5 in Performance Mode runs at a higher native resolution than the Xbox Series X in Performance Mode but with worse performance. However, in many scenes the PS5 and Xbox Series X render at a very similar resolution in Performance Mode.

    PS5 and Xbox Series X in Performance Mode use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution.

    PS5 and Xbox Series X in Quality Mode uses a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 3552x1998. On both consoles in Quality Mode drops in resolution below 3840x2160 seem to be uncommon.

    Xbox Series S in Performance Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest native resolution found being approximately 1200x675. Xbox Series S in Performance Mode uses a form of temporal reconstruction to increase the resolution up to 1920x1080 when rendering natively below this resolution.

    Xbox Series S in Quality Mode uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152. Xbox Series S in Quality Mode uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution.

    Before
    [​IMG]

    After
    [​IMG]

    Before
    [​IMG]

    After
    [​IMG]
     
    #13 Shortbread, Nov 28, 2020
    Last edited: Nov 28, 2020
  14. Shortbread

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    Before Patch
    [​IMG]
    After Patch
    [​IMG]

    [​IMG]
    Yup, PS5 owners avoid patch, XBSX owners use patch.:yep2:
     
    #14 Shortbread, Nov 28, 2020
    Last edited: Nov 28, 2020
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  15. Karamazov

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  16. Globalisateur

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    Great support of mouse and keyboard on both machines.
    He prefers the 60fps mode with RT on, everything looks better in that mode (but the 120fps mode is still very impressive).

    - RT shadows are slightly better on PS5
    There is some flickering with some shadows on XSX not seen on PS5.
    Softening and penumbra of RT shadows look better on PS5 (his opinion)

    - 60fps mode. Plenty of bugs with big random drops (probably memory management issues):
    XSX can run at 30fps for a whole mission, back to 60fps after restarting the mission
    Some fps drops happen in cutscenes in both versions
    In the infamous cutscene where DF noted ~40fps drops on PS5, it drops at 58fps on both machines

    - 120fps mode
    Muzzle flash are missing on XSX (he thinks it's a bug)
    PS5 has a small performance edge (2, 3 fps on average).
     
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  17. DSoup

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    Cal of Duty Cold War: More bugs than bullets. :yep2:
     
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  18. chris1515

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  19. Shortbread

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  20. chris1515

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    [​IMG]
     
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