https://www.guru3d.com/articles_pages/hitman_3_pc_graphics_perf_benchmark_review,7.html 4k ultra settings on 5700xt 56fps avarage so would be very close to 60 with medium shadows, hitman 3 is probably first ps5 game than run worse on it than on 5700xt (apparently couse we don't know frames with native 4k)
hmm. to be thoughtful here on PC benchmarks; PC benchmarks are designed with systems to place the bottleneck on the GPU only. They are given obscene CPUs and memory to ensure that they are measuring the GPU in isolation.
PS5 is a complete system, the CPU is not obscene, it's paired with an equivalent GPU. It's sharing it's power between the two, with an upper limit on power draw. And it shares it's memory.
So while we can get an idea of where PS5 might land, any game that is extremely CPU taxing should be taken into consideration for it's effect on the consoles. As they have no ability to benchmark without it. More CPU means more bandwidth taken away from the GPU for both consoles. More CPU for PS5 means more clockspeed taken away as well.
That 448 GB/s the 5700XT has it's for itself. It's clockspeed determined largely by it's own ability to stay cool as well. Its hard to get a tell, because really, if PS5 drops 10% in clockspeed (200Mhz) it's the same clockspeed approximately as the 5700XT now, with less CUs, and less bandwidth.
So imo I don't think it's necessarily fair to state that PS5 needs to perform at this GPU level or that GPU level. PS5 performs likely in a range of values given how it's being used.
I think we've tried in the past to explain this, but people seem to only want to look at the best case scenarios for PS5, ie. all times 100% clock rate for CPU and GPU. No bandwidth loss.