Yes.I wasn't paying attention during ps4 pro hype, but isn't the ID buffer just hardware acceleration for..... ID buffers? Surely the new consoles have the bandwidth to just stick id in the regular g buffer if they want it without special purpose hardware support.
It's basically additional command which can be used to write ID buffer at the same time with another pass. (Like prepass.)
One can choose what info is written and how deep buffer is.
Frostbite and Dark Souls remake CBR talks had some info.
In Dark Souls XO version they wrote to ID buffer manually.
In future and rise of V-buffer methods, I guess we will se more use for it. (If everyone doesn't move. To software rasterization.)
Sounds like fun/nice feature, if it's very cheap to have.
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