PS5 - The DCT and FFT pattern showcase the noise inserted by the tiling or whatever it is. Using the approximate location of the artifact we can also determine the internal rendering resolution of the frame.
XSX is nearly 4K, PS5 is just eyeballing it, around 1800p. I'm too lazy to do a quick measurement, I don't think it's necessary since the topic is about artifacts and not rendering resolution.
Artifacts are highlighted in red, the artifact on PS5 is more pronounced than the one on XSX.
In a naturally taken picture, or pure native, you won't see these types of 'star' artifact patterns, unless you're taking a picture of a wave etc, something with deterministic frequency and amplitude. So the fact that we can see this showcases that there is indeed a repeating pattern happening here.
PS5 DCT
PS5 FFT
XSX DCT
XSX FFT
XSX is nearly 4K, PS5 is just eyeballing it, around 1800p. I'm too lazy to do a quick measurement, I don't think it's necessary since the topic is about artifacts and not rendering resolution.
Artifacts are highlighted in red, the artifact on PS5 is more pronounced than the one on XSX.
In a naturally taken picture, or pure native, you won't see these types of 'star' artifact patterns, unless you're taking a picture of a wave etc, something with deterministic frequency and amplitude. So the fact that we can see this showcases that there is indeed a repeating pattern happening here.
PS5 DCT
PS5 FFT
XSX DCT
XSX FFT