It would appear MS has had a change of heart about the value of exclusives!
Speaking of Exclusive, so many games being released on February 22, 2019. It's such a packed day. Will make it interesting to see how Days Gone fairs. I hope they do exceptional.
you do know that MS has always had exclusives and at the start of this generation they had a lot of stuff launch in 2013/14. I understand a lot of people try and dismiss gears , forza and halo but they are big games for a lot of people and are exclusive.It would appear MS has had a change of heart about the value of exclusives!
I don't actually think anyone actually took that position.For those arguing that exclusives don't matter and MS were going with a different play, not even MS supports that position
I don't actually think anyone actually took that position.
We'd have no proof that they thought 1P was a waste of time and wanted to roar ahead with 3P only. I don't recall anyone saying anything along the lines of that either.
remind me not to use your switch bro
They had no first party development beyond recycling these titles, meaning they couldn't grow interest in their platform beyond these titles. They were closing first party studios just a couple of years ago and consolidating down on a much more focused internal structure which wasn't focussed on creating a diverse library. That's why people said, "where are the exclusives." Two years later, MS don't buy one or two studios, or haven't grown by five studios over that two years, but suddenly acquire five new studios. That's far more evidence of a significant change in direction than general continuation of an ever-evolving first-party line-up.you do know that MS has always had exclusives and at the start of this generation they had a lot of stuff launch in 2013/14. I understand a lot of people try and dismiss gears , forza and halo but they are big games for a lot of people and are exclusive.
They had no first party development beyond recycling these titles, meaning they couldn't grow interest in their platform beyond these titles. They were closing first party studios just a couple of years ago and consolidating down on a much more focused internal structure which wasn't focussed on creating a diverse library. That's why people said, "where are the exclusives." Two years later, MS don't buy one or two studios, or haven't grown by five studios over that two years, but suddenly acquire five new studios. That's far more evidence of a significant change in direction than general continuation of an ever-evolving first-party line-up.
2015 was really the turning point for Xbox when Satya took over. I do agree with Xbox being pushed out under Balmer. They just wanted to extract cash via subscriptions and cut first party studio costs to maximize revenue... at the result of almost killing the entire platform.Those were signs of the dwindling budget that Xbox was getting, especially after XBO launch combined with the change in management with a more investor (who never really liked the Xbox division) preferred management team. Leading up to XBO you could already see investor influence in MS trying to streamline the Xbox division by paring down development studios as well as shifting focus to Xbox as a living room consumption device.
Xbox was on the brink of being cut from MS. If Phil hadn't been able to turn things around (from free fall to stability and revenue growth) we might have seen more internal studios let go by now.
Hence why I was noting before that Phil announcing work on the next Xbox console as well as the 5 studio acquisitions represents a rather significant sea change in the way investors and the board view Xbox as being a part of Microsoft. The initiative to tie Xbox more closely with Windows also is significant to that change and part of what got investors on board.
Regards,
SB
They had no first party development beyond recycling these titles, meaning they couldn't grow interest in their platform beyond these titles. They were closing first party studios just a couple of years ago and consolidating down on a much more focused internal structure which wasn't focussed on creating a diverse library. That's why people said, "where are the exclusives." Two years later, MS don't buy one or two studios, or haven't grown by five studios over that two years, but suddenly acquire five new studios. That's far more evidence of a significant change in direction than general continuation of an ever-evolving first-party line-up.
I have an older kindle that stays in the bathroom. My newer kindle doesn't go in the bathroom lolDo you not bring your tablet or smart-phone in the restroom for a relaxing number two symphony?
I am sure a lot of the studios were culled due to poor performance. Why keep the fat when you can shave it off and keep the lean parts of the company and then invest that money into new studios that might do a better job ?I also believe that the more recent closures of first-party studios were in big part to address some short-term balance-sheet issues. Freeing up the money that would have to be used to keep those studios operational allowed it to be used elsewhere. I find it hard to believe that the former head of Microsoft Games Studios is only just now coming around to the idea that first-party development is something worth investing in.
No. They didn't change their heart today. They changed their heart years ago. They were in process of changing and correcting events from 2013. It takes a long time to do the sort of business moves they finally released publicly today.