rokkerkory
Regular
I am hoping some great things out of MS' 5 new studios. The Initiative will likely be next-gen debut however but at least for some of the other studios, they can release something to send off the One in a nice way.
We've discussed lots and never reached consensus. One presents a list of numbers. Another says it's quality not quantity. The next line of discussion is that even the top sellers only sell to a small percentage of the audience (eg. well below 20%, very often below one in ten). There's no point entertaining the same discussion - it's going nowhere.
The current line comes from MS's announced acquisition of 5 studio, and is specifically observing that MS had a different strategy and have changed strategy. I think most are happy with that, but some are contesting it. Evidence - MS had significantly less studios than Sony and Nintendo. MS has significantly less exclusives than Sony and Nintendo. MS has significantly less upcoming exclusives than Sony are Nintendo. How can that not be taken as a difference in philosophy and investment??
From all the banter of AAA Exclusives that Sony has, only 2 of them are even interesting to some, namely Horizon Zero Dawn and Days Gone. The rest might as well not even exist.
People don't want to play more games. People want to play good games.
I think more or less how this spawn/spin off happened. It's been all over the place though.Completely different take-home to you who feels the discussion has been th
iat exclusives trump all!
Well, in the case of Bungie they got their creative freedom, but they also make a lot less money now. According to VGChartz, Destiny (the good one) still hasn't sold as much as Halo ODST (the worst selling Halo game).
I think expanding their software library is the strongest move they can make with the best ROI. Done well, not only does it promote and grow the platform, but also generates revenue itself, so it's a win/win. MS can also couple that with cross-play on PC and get an incredibly solid platform. Without the exclusives, without viable alternatives to what gamers are finding on PS and Nintendo, cross play could only take them so far. So what if I can play all my games on XBox and PC when there's no Mariokart nor Rabbids nor Zelda. But if XB has its share of 'Mariokart' and 'Zelda' and 'Rabbids' (ignoring the enormous brand identity) that were also cross-play, then it makes a lot of sense to go the XB route rather than the NSW or PS4 route to ones entertainment.I would pose a question back to you though, given where MS is today. Where else should they improve if not the software space (where they stand the most to gain now) ?
Its good numbers but its a game that launched on an 80m install base and was remastered for a 40m install base and still took 5 years to hit it. Perhaps the sequal will do better
17M sold for a new IP are numbers studios can only dream of.Its good numbers but its a game that launched on an 80m install base and was remastered for a 40m install base and still took 5 years to hit it. Perhaps the sequal will do better
I don't think anyone would disagree with you here. Phil Spencer included lolI think expanding their software library is the strongest move they can make with the best ROI. Done well, not only does it promote and grow the platform, but also generates revenue itself, so it's a win/win. MS can also couple that with cross-play on PC and get an incredibly solid platform. Without the exclusives, without viable alternatives to what gamers are finding on PS and Nintendo, cross play could only take them so far. So what if I can play all my games on XBox and PC when there's no Mariokart nor Rabbids nor Zelda. But if XB has its share of 'Mariokart' and 'Zelda' and 'Rabbids' (ignoring the enormous brand identity) that were also cross-play, then it makes a lot of sense to go the XB route rather than the NSW or PS4 route to ones entertainment.
The problem with MS to date is they haven't handled their internal creations so well, leading them to give up a bit on the idea. The move by Spencer suggests a more positive future with better use of the studios - MS is more adaptive now because they are no longer king of all they survey, facing competition on every front and having to adapt a lot more. I think. My ill informed arm-chair analysis.
When Bungie was a Microsoft studio, they got a paycheck and some bonuses. Profits driven from Halo channelled into Microsoft not Bungie. Independent Bungie gets to keep all of the profits.
They are certainly doing much better now they are independent again.
It's a trap, it's as serious a comment as the analysis of the Xbox exclusives. Next we'll be hearing how game can't be really good if it doesn't sell (quickly checks the numbers) more than 17mm in less than (checks the time) five years. SMHIt is the first game of a franchise. This is huge. UC4 is probably around 10 to 14 millions+. It was 8,7 millions the 22th of December 2016. It was in top 20 2017 sales of multiple european country. Horizon Two Dawn sold over 7,6 millions in one year. God of War over 5 millions in one month.
When The Last of US remastered launch in 2014 the PS4 was not at 40 millions sales. It was less than one year after PS4 release only 9 months. It had just sold a little more than 10 millions.
http://m.uk.ign.com/articles/2014/07/16/the-last-of-us-sales-pass-7-million-with-new-dlc-coming
TLOU and God of War sales are great in US, Uncharted not so good and it sold more in Europe. I am sure HZD is not exactly the same not exactly the same consumer probably more girl playing the game than other Sony exclusivity
This three title will all be 10+ millions sellers and TLOU, UC4 and God of War will maybe finish above 14/15 millions sales.
This is better sales than Halo peak sales with the 13+ millions of Halo 3.
And I only talk about the best sales some game like Detroit cover another niche, japanese game too and so on.
Its good numbers but its a game that launched on an 80m install base and was remastered for a 40m install base and still took 5 years to hit it. Perhaps the sequal will do better
I think expanding their software library is the strongest move they can make with the best ROI. Done well, not only does it promote and grow the platform, but also generates revenue itself, so it's a win/win. MS can also couple that with cross-play on PC and get an incredibly solid platform. Without the exclusives, without viable alternatives to what gamers are finding on PS and Nintendo, cross play could only take them so far. So what if I can play all my games on XBox and PC when there's no Mariokart nor Rabbids nor Zelda. But if XB has its share of 'Mariokart' and 'Zelda' and 'Rabbids' (ignoring the enormous brand identity) that were also cross-play, then it makes a lot of sense to go the XB route rather than the NSW or PS4 route to ones entertainment.
The problem with MS to date is they haven't handled their internal creations so well, leading them to give up a bit on the idea. The move by Spencer suggests a more positive future with better use of the studios - MS is more adaptive now because they are no longer king of all they survey, facing competition on every front and having to adapt a lot more. I think. My ill informed arm-chair analysis.
It is the first game of a franchise. This is huge. UC4 is probably around 10 to 14 millions+. It was 8,7 millions the 22th of December 2016. It was in top 20 2017 sales of multiple european country. Horizon Two Dawn sold over 7,6 millions in one year. God of War over 5 millions in one month.
When The Last of US remastered launch in 2014 the PS4 was not at 40 millions sales. It was less than one year after PS4 release only 9 months. It had just sold a little more than 10 millions.
http://m.uk.ign.com/articles/2014/07/16/the-last-of-us-sales-pass-7-million-with-new-dlc-coming
TLOU and God of War sales are great in US, Uncharted not so good and it sold more in Europe. I am sure HZD is not exactly the same not exactly the same consumer probably more girl playing the game than other Sony exclusivity
This three title will all be 10+ millions sellers and TLOU, UC4 and God of War will maybe finish above 14/15 millions sales.
This is better sales than Halo peak sales with the 13+ millions of Halo 3.
And I only talk about the best sales some game like Detroit cover another niche, japanese game too and so on.
17M sold for a new IP are numbers studios can only dream of.
Install base doesn't matter as much as you may think, as when they grow, they get more and more diversified. Since Playstations always sell well globally, that is especially true.
Sure it was remastered and re-released, but there's no downplaying 17M sold for a new IP.. that is VERY good no matter how you look at it.
I doubt TLoU2 will sell as much as the first. TLoU is a special case because it was remastered for a much more popular platform. X360 owners that switched to PS4 can now experience it, as well as fans that want to experience it again with higher quality. TLoU2 won't have that luxury.
I don't care what dev team you are... selling 17M is insane for a new IP.Its from a dev with a good stable of award winning games and like I said its been rereleased already. I'm not aware of any rereleases for the uncharted on the ps4.
Like I said sony had 80m ps3s sold for TLOU and it was rereleased to a platform with 40m+ systems sold. It has a massive base to sell too
I don't care what dev team you are... selling 17M is insane for a new IP.
And like I said, install base =/= sales. Some of the best selling exclusives this gen are on NSW, which has the smallest install base of the 3.
I would also argue that releasing a game on the PS3 in the same year that the successor is released is not a good idea. Just look what happened to Gran Turismo 6. While GT6 still sold well in its own right, it sold significantly less than previous titles.
Uncharted has a remastered trilogy for PS4, but those sales won't count towards the individual titles in the series.
Fortnite is F2P and available on pretty much every platform. PUBG is available on 3 platforms and is a budget priced title. TLoU is basically a cross-gen game, released at the end of one platform and the launch of another.well we both have different opinions here. Fortnite , pub g and other games are all new ips that have sold a shit ton. 17m for a title released on two platforms doesn't seem like a great deal to me and comparing it to titles on a single platform makes little sense