GTSport beta
pCars2 PC ultra at 1080p with their highest msaa
GTSport
pCars2
The joke here is trying to make WSIR look exciting....
As for the Ring, one of the games have got their track mapping very wrong....
GTSport beta
pCars2 PC ultra at 1080p with their highest msaa
GTSport
pCars2
...Xbox players can't buy DC or GTS, or Mario Kart.
Lol! IndeedAmazingly enough, they can! And that’s one of the reasons comparisons are interesting.
I don't believe Voxel based GI is being used outside of a handful of titles. i think if it were using VXGI there would be more consistency in its lighting.Doesn't Forza 7 use FH3 voxel based real time GI? Also I can't wait to see FH3 on Xbox One X Imagine FH4
The question then becomes, is it better to be pretty or faster? I would suspect that in a racing game faster would be more preferred. But I don't generally play racing games , so what do I know?30fps game looks better than 60fps games. News at 11.
Yeah the IQ in DC is what kills it. I d say the IQ is almost "awful".30fps in DC is very playable and fast, perfect 30fps and good motion blur helps a lot.
Its direct competitor is obviously FH3 and it's a looker.
For me, i'd say FH3 has the edge in IQ and texture quality. It looks more gamey, colors pop a lot more
DC has a more realistic look, but IQ and textures are lacking in comparison. Still it has, to me, more detailed and better looking vegetation overall.
I think a lot of us appreciate the dynamic GI that DC brings to the table, I'd be shocked if people didn't. It's rare to see that type of lighting in games in general, even today. The only games I can think of, 3-4 titles maybe, the same with the volumetric clouds. There is great attention to detail there with DC and that was their design goals.Basically what impresses me about Drive Club is not the fact that it pulls out more geometry and texture detail allowed by 30fps. It is the attention to detail they put into it and the in house tech they developed to support those details. They went over and above the expected enhancements. They didnt simply use a straightforward solution to improve visuals. They added elements that are usually bypassed, forgot or ignored by most but it is those elements that make the world behave closer to reality. Other 30fps racing games didnt bother with those details. The developers tried to push as much as possible not just above a 60fps racer. It wasnt enough to make it look better. They wanted to make it behave as closer to reality as possible and they built the engine to support it.
Few, if any, other open world game supports speeds that fast, and to be forced to stream in those textures, with the driver being seemingly able to just handbrake turn or whatever the case is (hit a ramp and fly off into the air). It's amazing from a technical challenge. The Crew is the closest competitor in this regard and it takes what they've accomplished in already and they will bring it everywhere with the sequel; land, sea and air.
Yes and its crazy with all kinds of physics, AI behavior depending on time of day and the situations in each environment that need to load on the flu. Cars, humans, animals, planes etc. Its crazy what these guys achieved. How much did that game cost to make again?The challenge is also here when you have to deal with vertical gameplay : Batman, Infamous SS, Spiderman, Just Cause 3, etc.
Until The Crew2 is coming, i think that the king in this field is still GTA5 :
The challenge is also here when you have to deal with vertical gameplay : Batman, Infamous SS, Spiderman, Just Cause 3, etc.
Until The Crew2 is coming, i think that the king in this field is still GTA5 :
“If you playRed Dead Redemption, the fastest horse is the fastest you’re going to move in any direction and the game has got that time to think about it. Even if you fly a fighter jet in GTA, there’s no way it goes as fast as a Veyron because our Veyron goes at 270 mph, and it’s drawing in and still maintaining that level of fidelity that we achieved."
Unfortunately, no clue. I've never looked for budget costs behind FH. They tend to be marketed the year they are going to release. So I imagine the budget can't be too high. But after the success of FH3 I think that will change.Yes and its crazy with all kinds of physics, AI behavior depending on time of day and the situations in each environment that need to load on the flu. Cars, humans, animals, planes etc. Its crazy what these guys achieved. How much did that game cost to make again?
Even if you fly a fighter jet in GTA, there’s no way it goes as fast as a Veyron because our Veyron goes at 270 mph
Vertical