Is that bad?currently but hopefully not for long
Yo will've stayed Just enoungh to get better valued upgrades, it seems
Is that bad?
But it's not doing any better than average in it compared to competitionSo Wolf 2 runs pretty good on Vega 64
It was actually their death cry.and which makes no sense at all as a war cry.
Hot dog!It was actually their death cry.
But yeah, it doesn't make any sense. Then again, the original game was just typical pulpy nazi pop-culture schlock mashed together into something that resembled gameplay (it's a fucking boring game by today's standards.) Mecha-Hitler as a level endboss - although curiously not the final endboss though as I recall - and so on. I doubt any of the people at id really spoke any German at all, they probably wrote the enemy lines from what smattering they possessed between them, or with the help of a dictionary...
So Wolf 2 runs pretty good on Vega 64
Really? I think I need to revisit that once I'm outside of my country (it's illegal here because of the use of swastika in a toy - yeah, there you have it, german bureaucracy at it's best: mature rated games count legally as toys, not as entertainment or art, and swastikas in toys make every german a Nazi again).It was actually their death cry.
It's AMD's(formerly?) MattB's vega64 which runs almost 400Mhz faster on core and 300Mhz faster on memory compared to my vega56 at stock and full load.
It's likely guzzling twice the power and yet is off by 100Mhz compared to stock clocks of Pascal cards. AMD really need a miracle on that front.
Doesn't afterburner still measure „GPU-only power draw“?
Yeah definitely not measuring power loss/efficiency of complete card and it is a notable difference, which we know when looking at Polaris as an example between reported by software and measuring with a scope.Sure, but it's not total power consumption.
So Bethesda and their marketing collaboration with AMD including optimizing the crap out of Wolfenstein II with FP16 etc., didn't have Async enabled for AMD, but did have it enabled for Nvidia.Bethesda stated that they work on a patch because async compute was not activated.
http://steamcommunity.com/app/612880/discussions/0/1479856439035331007/
Maybe compiled release version with the wrong options (mistakes can happen, especially as Bethesda released a game in 2011 which deliberately did not use SIMD extensions at all for months), or perhaps they found a bug in the code close to going gold and decided to just go ahead and then fix things afterwards. These days PC games autopatch; it's not a big deal.didn't have Async enabled for AMD, but did have it enabled for Nvidia.
Apparently it's also turned off on the 1080Ti until a new driver comes next week. From @DavidGraham's link:So Bethesda and their marketing collaboration with AMD including optimizing the crap out of Wolfenstein II with FP16 etc., didn't have Async enabled for AMD, but did have it enabled for Nvidia.
However, there are obviously problems on a GeForce GTX 1080 Ti , because the developers have turned off Async Compute on the model until a new driver appears. This was announced by Nvidia for next week.